METHOD AND SYSTEM FOR MATCHMAKING CONNECTIONS WITHIN A GAMING SOCIAL NETWORK
First Claim
1. A computer-implemented method, comprising:
- at a server, receiving game play information from a plurality of user devices associated with a corresponding plurality of users;
accessing user profile information maintained for a particular one of the plurality of users in a social networking application;
generating for the particular user a recommendation of connecting with a candidate user from the plurality of users, the recommendation being based at least in part on the user profile information and being based at least in part on indication in the game play information of a prior favorable gaming outcome between the particular user and the candidate user;
causing display of the recommendation at a user device associated with the particular user; and
in response to receiving player input indicating acceptance of the display recommendation, establishing a connection between the particular user and the recommended candidate within a social network.
5 Assignments
0 Petitions
Accused Products
Abstract
Techniques for recommending and establishing connections between users within a gaming social network, designed for connecting users having common gaming interests or characteristics. Embodiments include methods for recommending connections from members of an out-of-game social network, the gaming social network, and gaming activity participants; evaluating user profile information and user characteristics in a gaming social network and gaming activity in a game networking system to determine an appropriate set of connections for a selected user; and presenting graphical user interface content and configurations to enable the suggestion, review, and accepting of recommended connections in the gaming social network.
7 Citations
20 Claims
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1. A computer-implemented method, comprising:
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at a server, receiving game play information from a plurality of user devices associated with a corresponding plurality of users; accessing user profile information maintained for a particular one of the plurality of users in a social networking application; generating for the particular user a recommendation of connecting with a candidate user from the plurality of users, the recommendation being based at least in part on the user profile information and being based at least in part on indication in the game play information of a prior favorable gaming outcome between the particular user and the candidate user; causing display of the recommendation at a user device associated with the particular user; and in response to receiving player input indicating acceptance of the display recommendation, establishing a connection between the particular user and the recommended candidate within a social network. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A non-transitory machine readable medium comprising computer-readable instructions, the instructions operable with a computer to perform operations comprising:
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at a server, receiving game play information from a plurality of user devices associated with a corresponding plurality of users; accessing user profile information maintained for a particular one of the plurality of users in a social networking application; generating for the particular user a recommendation of connecting with a candidate user from the plurality of users, the recommendation being based at least in part on the user profile information and being based at least in part on indication in the game play information of a prior favorable gaming outcome between the particular user and the candidate user; causing display of the recommendation at a user device associated with the particular user; and in response to receiving player input indicating acceptance of the display recommendation, establishing a connection between the particular user and the recommended candidate within a social network. - View Dependent Claims (13, 14)
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15. A computing system, comprising:
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one or more hardware processors; memory to store instructions that, when executed by the one or more hardware processors perform operations comprising; at a server, receiving game play information a plurality of user devices associated with a corresponding plurality of users; accessing user profile information maintained for a particular one of the plurality of users in a social networking application; generating for the particular user a recommendation of connecting with a candidate user from the plurality of users, the recommendation being based at least in part on the user profile information and being based at least in part on indication in the game play information of a prior favorable gaming outcome between the particular user and the candidate user; causing display of the recommendation at a user device associated with the particular user; and in response to receiving player input indicating acceptance of the display recommendation, establishing a connection between the particular user and the recommended candidate within a social network. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification