Systems and Methods for Customized Camera Views and Customizable Objects in Virtualized Environments
3 Assignments
0 Petitions
Accused Products
Abstract
Systems and methods for providing customized camera views and customized objects within virtualized environments are provided herein. In one embodiment a method includes detecting a gameplay event of interest within a virtual gaming environment and displaying a customized camera view of the gameplay event of interest based on user input receiving during traversal of a projectile from a weapon to a target. The customized camera view has a focal point of the projectile. In some embodiments the projectile has a virtual wrapper that can include a user-provided image.
17 Citations
20 Claims
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1-8. -8. (canceled)
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9. A method, comprising:
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providing a virtual gaming environment that comprises a projectile fired from a weapon within the virtual gaming environment, wherein the projectile comprises a virtual wrapper created from a user-provided image file, wherein the weapon is wrapped with a second virtual wrapper that is different from the virtual wrapper applied to the projectile; receiving a selection of the virtual wrapper for the projectile; applying the virtual wrapper to the projectile; and providing the projectile with the virtual wrapper within the virtual gaming environment when the weapon is discharged by; displaying a customized camera view of a gameplay event of interest based on user input received during traversal of the projectile from the weapon to a target, wherein the customized camera view has a focal point of the projectile, wherein displaying further comprises slowing a travel velocity or rotation of the projectile when discharged from the weapon and impacting the target, and further wherein the target is a representation of a first player and the projectile is displayed to the representation of the first player to identify a representation of a second player that owns the virtual wrapper applied to the projectile. - View Dependent Claims (14, 15, 16)
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10-13. -13. (canceled)
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17. A system, comprising:
a gaming server that comprises; a gaming application that provides a virtual gaming environment that comprises a plurality of gaming objects within the virtual gaming environment, wherein each of the plurality of gaming objects comprises a shape and size, wherein the plurality of gaming objects comprise a projectile and a weapon, wherein the projectile comprises a virtual wrapper created from a user-provided image file, wherein the weapon is wrapped with a second virtual wrapper that is different from the virtual wrapper applied to the projectile; an interface for receiving selections of the virtual wrapper and the second virtual wrapper; a wrapping module that applies the selected virtual wrapper and the second virtual wrapper; and wherein the system is further configured to slow a travel velocity or rotation of the projectile when discharged from the weapon and impacting a target, and further wherein the target is a representation of a first player and the projectile is displayed to the representation of the first player to identify a representation of a second player that owns the virtual wrapper applied to the projectile. - View Dependent Claims (18, 19, 20)
Specification