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PROCESSING OBJECT-BASED AUDIO SIGNALS

  • US 20180152803A1
  • Filed: 05/26/2016
  • Published: 05/31/2018
  • Est. Priority Date: 06/01/2015
  • Status: Active Grant
First Claim
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1. A method of processing an audio signal, the audio signal having a plurality of audio objects, the method comprising:

  • calculating, based on spatial metadata of the audio object, a panning coefficient for each of the audio objects in relation to each of a plurality of predefined channel coverage zones, the predefined channel coverage zones being defined by a plurality of endpoints distributed in a sound field;

    converting the audio signal into submixes in relation to the predefined channel coverage zones based on the calculated panning coefficients and the audio objects, each of the submixes indicating a sum of components of the plurality of the audio objects in relation to one of the predefined channel coverage zones;

    generating a submix gain by applying an audio processing to each of the submixes; and

    controlling an object gain applied to each of the audio objects, the object gain being as a function of the panning coefficients for each of the audio objects and the submix gains in relation to each of the predefined channel coverage zones.

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