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SYSTEMS, APPARATUSES AND METHODS FOR ENHANCING GAMING EXPERIENCES

  • US 20180308320A1
  • Filed: 06/25/2018
  • Published: 10/25/2018
  • Est. Priority Date: 08/06/2009
  • Status: Active Grant
First Claim
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1. A gaming device comprising:

  • a display configured to show predefined number of card positions;

    a user interface;

    a memory configured to store a credit amount and at least one virtual deck of cards;

    a wager acceptor structured to receive a physical item associated with a currency value; and

    a processor operable to;

    receive a signal from the wager acceptor indicating receipt of a physical item associated with a currency value;

    increase the credit amount in memory based upon the received signal from the wager acceptor;

    receive a signal on the gaming device to initiate a poker game, the signal indicating a wager amount, where the credit amount stored in the memory is reduced by the wager amount;

    select a plurality of cards from the virtual card deck to present in the card positions to form a dealt poker hand;

    determine if a dice feature is randomly triggered, where the determination of whether the dice feature is randomly triggered is independent of card ranks or card suits respectively associated with the selected cards of the dealt poker hand;

    randomly roll at least one die to generate a bonus multiplier when the dice feature is randomly triggered;

    present the selected cards of the dealt poker hand in the card positions on the display;

    determine if any signals are received indicating that one or more of the presented cards in the dealt poker hand is to be held;

    replace any cards in the dealt poker hand that are not held when a signal indicating a draw is received to form a final poker hand;

    evaluate the final poker hand to determine awards associated with the final poker hand;

    multiply any determined awards associated with the final poker hand by the bonus multiplier if the dice feature has been randomly triggered; and

    increase the credit amount stored in the memory based on the awards.

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