GAME CONTROL METHOD, SERVER DEVICE, GAME SYSTEM, AND COMPUTER-READABLE RECORDING MEDIUM
First Claim
1. A method of controlling a server for providing a battle game between groups, to each of which a plurality of players belong, the method comprising:
- disbanding, by the server, a group determined to be in an inactive state;
acknowledging, by the server, an independent player who does not belong to any group as a formation wait player who waits for forming of a new group, depending on an activity status of the independent player, wherein the independent player includes a player who belonged to the disbanded group; and
creating, by the server, a new group when the formation wait player satisfies a setting condition.
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Accused Products
Abstract
A social game and the like that can increase the fun and amusement of a team battle and enhance players'"'"' motivation to participate in or continue a game by suppressing an occurrence of any non-participation team not participating in the battle are provided. A guild status determination unit determines, for each guild, whether the guild is in an inactive state or an active state, based on a result of detecting a login state of each player. A guild integrated control unit forcibly disbands a guild (i.e. an inactive guild) determined to be in the inactive state, based on guild activity information notified from the status determination unit. A disbandment notification unit notifies each player belonging to the inactive guild, of the disbandment of the guild.
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10 Claims
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1. A method of controlling a server for providing a battle game between groups, to each of which a plurality of players belong, the method comprising:
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disbanding, by the server, a group determined to be in an inactive state; acknowledging, by the server, an independent player who does not belong to any group as a formation wait player who waits for forming of a new group, depending on an activity status of the independent player, wherein the independent player includes a player who belonged to the disbanded group; and creating, by the server, a new group when the formation wait player satisfies a setting condition. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A server for providing a battle game between groups, to each of which a plurality of players belong, the server comprising circuitry configured to:
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disband a group determined to be in an inactive state; acknowledge an independent player who does not belong to any group as a formation wait player who waits for forming of a new group, depending on an activity status of the independent player, wherein the independent player includes a player who belonged to the disbanded group; create a new group when the formation wait player satisfies a setting condition.
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10. A non-transitory computer-readable medium having stored thereon instructions, that, when executed by a server, cause circuitry of the server, to:
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disband a group determined to be in an inactive state; acknowledge an independent player who does not belong to any group as a formation wait player who waits for forming of a new group, depending on an activity status of the independent player, wherein the independent player includes a player who belonged to the disbanded group; create a new group when the formation wait player satisfies a setting condition.
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Specification