PERSONAL ITEMS NETWORK, AND ASSOCIATED METHODS
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Accused Products
Abstract
A personal items network, comprising a plurality of items, each item having a wireless communications port for coupling in network with every other item, each item having a processor for determining if any other item in the network is no longer linked to the item, each item having an indicator for informing a user that an item has left the network, wherein a user may locate lost items. A method for locating lost personal items, comprising: linking at least two personal items together on a network; and depositing one or both of time and location information in an unlost item when one of the items is lost out of network.
2 Citations
40 Claims
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1-20. -20. (canceled)
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21. A method for operating a virtual competition on a computerized gaming system, the method comprising:
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receiving, with the computerized gaming system, real performance data indicative of real performance metrics of a physical activity of a particular participant; associating, with the computerized gaming system, an identification code to the received real performance data, wherein the identification code is associated with the particular participant; and adjusting, with the computerized gaming system, the virtual competition while being participated in by the particular participant based on the received real performance data associated with the identification code associated with the particular participant. - View Dependent Claims (22, 23, 24, 25, 26)
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27. A method for operating a virtual game on a computerized gaming system, the method comprising:
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receiving, with the computerized gaming system, performance metric data sensed during a physical activity of a user playing the virtual game; and setting, with the computerized gaming system, at least one control parameter of the virtual game based on the received performance metric data. - View Dependent Claims (28, 29, 30, 31)
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32. A non-transitory computer-readable medium comprising computer-readable instructions recorded thereon for:
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accessing, with a computerized gaming system, performance data sensed during a physical activity performed by a user, wherein the performance data is associated with a player identification code; and modifying, with the computerized gaming system, an ability of a game character controlled by the user in a virtual game based on the accessed performance data, wherein the game character is associated with the player identification code. - View Dependent Claims (33, 34, 35, 36, 37, 38, 39, 40)
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Specification