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METHODS AND APPARATUS FOR DISTRIBUTED GAMING OVER A MOBILE DEVICE

  • US 20190151762A1
  • Filed: 01/23/2019
  • Published: 05/23/2019
  • Est. Priority Date: 06/28/2004
  • Status: Active Grant
First Claim
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1. A method of detecting unusual performance in a game, the game having a plurality of persons who participate in the game, each on a client device, the method comprising:

  • selecting a sampling group of persons participating in the game, the sampling group comprising a subset of all persons participating in the game;

    receiving at a server responses to game elements of the game from client devices of the sampling group;

    sending from the server to each client device participating in the game, a threshold value determined from the responses received from the sampling group;

    andbased on a comparison of the threshold value to a performance of each person, participating in the game, optionally forming a connection to the server for uploading a set of data from the client device to the server.

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