Wireless Charging Pod and Charging Pod Rack for Game Devices with Rechargeable Batteries
First Claim
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1. A wireless charging pod for automatically charging a rechargeable battery in a game device, comprising:
- a device receptacle configured to hold the game device;
b) a proximity sensor configured to continuously detect whether an object is on or near the receptacle;
c) a memory for storing a charge control program, a receive signal strength threshold (RSST) and a nearby device status table;
d) a wireless charging transmitting circuit;
e) a radio frequency transceiver; and
f) a microcontroller;
g) wherein the charge control program includes program instructions that, when executed by the microcontroller, will cause the microcontroller to(i) activate the radio frequency transceiver to continuously detect and receive a plurality of advertising packets broadcasted by a plurality of game devices within range of the radio frequency transceiver, each advertising packet including a universal unique identifier (UUID) and a media access control (MAC) address,(ii) for each advertising packet received from a game device, determine based on the UUID that the game device is authorized for recharging, calculate a current received signal strength indicator (RSSI) for the game device, and store the MAC address and the current RSSI for the game device in the nearby device status table,(iii)responsive to a detection by the proximity sensor that an object is on or near the receptacle, automatically identify a closest game device based on the current RSSI recorded in the nearby device status table for said closest game device,(iv)activate the radio frequency transceiver to use the MAC address recorded in the nearby device status table for said closest game device to establish a one-to-one radio frequency data communications link with said closest game device; and
(v) activate the wireless charging transmitting circuit to produce an electromagnetic field in a zone adjacent to the receptacle;
h) whereby the electromagnetic field energizes a corresponding wireless charging receiving circuit in the closest game device to start recharging the rechargeable battery in said closet game device.
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Abstract
A wireless charging pod and charging pod rack for sports equipment and game devices, which automatically detects nearby authorized game devices with rechargeable batteries, and automatically initiate and manage charging operations for authorized game devices, and automatically deactivates the charging operations when the rechargeable batteries are fully charged, or the authorized game devices are moved out of wireless charging range.
15 Citations
20 Claims
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1. A wireless charging pod for automatically charging a rechargeable battery in a game device, comprising:
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a device receptacle configured to hold the game device; b) a proximity sensor configured to continuously detect whether an object is on or near the receptacle; c) a memory for storing a charge control program, a receive signal strength threshold (RSST) and a nearby device status table; d) a wireless charging transmitting circuit; e) a radio frequency transceiver; and f) a microcontroller; g) wherein the charge control program includes program instructions that, when executed by the microcontroller, will cause the microcontroller to (i) activate the radio frequency transceiver to continuously detect and receive a plurality of advertising packets broadcasted by a plurality of game devices within range of the radio frequency transceiver, each advertising packet including a universal unique identifier (UUID) and a media access control (MAC) address, (ii) for each advertising packet received from a game device, determine based on the UUID that the game device is authorized for recharging, calculate a current received signal strength indicator (RSSI) for the game device, and store the MAC address and the current RSSI for the game device in the nearby device status table, (iii)responsive to a detection by the proximity sensor that an object is on or near the receptacle, automatically identify a closest game device based on the current RSSI recorded in the nearby device status table for said closest game device, (iv)activate the radio frequency transceiver to use the MAC address recorded in the nearby device status table for said closest game device to establish a one-to-one radio frequency data communications link with said closest game device; and (v) activate the wireless charging transmitting circuit to produce an electromagnetic field in a zone adjacent to the receptacle; h) whereby the electromagnetic field energizes a corresponding wireless charging receiving circuit in the closest game device to start recharging the rechargeable battery in said closet game device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A wireless charging pod for a game device the game device GD-1 having a rechargeable battery RBT, a first microcontroller unit MCU-1, a first radio frequency transceiver RFT-1 and a wireless charging receiving circuit WCRC-1 electrically coupled to the rechargeable battery RBT so that energizing the wireless charging receiving circuit RC-1. will increase a charge V stored in the rechargeable battery RBT, the wireless charging pod comprising:
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a) a memory; b) a receive signal strength threshold (RSST) stored in the memory; c) a device receptacle R1 configured to hold the game device GD-1; d) a wireless charging transmitting circuit WCTC-1, connected to the device receptacle RI, that produces an electromagnetic field EF-1 that will energize the wireless charging receiving circuit WCRC-1 if the wireless charging transmitting circuit WCTC-1 is activated while the wireless charging receiving circuit WCRC-1 is within range of the electromagnetic field EF-1; e) a second radio frequency transceiver RFT-2 configured to (A) establish a first data communications link L1 for exchanging messages with the first radio frequency transceiver RFT-1 on the game device GD-1, and (B) receive, via the first data communications link L1, a first message M1 transmitted by the first radio frequency transceiver RFT-1 on the game device GD-1; f) a second microcontroller unit MCU-2 that controls activation and deactivation of the wireless charging transmitting circuit WCTC-1; and g) a charge control program in the memory, the charge control program containing program instructions that, when executed by the second microcontroller unit MCU-2, causes the second microcontroller unit MCU-2 to (vi) send a signal to the second radio frequency transceiver RFT-2 that causes the second radio frequency transceiver RFT-2 to (A) establish a first data communications link L1 for exchanging messages with the first radio frequency transceiver RFT-1 on the game device GD-1, and (B) receive, via the first data communications link L1, a first message MI transmitted by the first radio frequency transceiver RFT-1 on the game device GD-1; (vii) determine a receive signal strength indication (RSSI) for the first data communications link LI based on the first message M1, viii) compare the receive signal strength indication (RSSI) to the receive signal strength threshold (RSST), and (ix) activate the wireless charging transmitting circuit WCTC-1 connected to the first receptacle R1 when the receive signal strength indication (RSSI) is greater than or equal to the receive signal strength threshold (RSST); h) whereby the electromagnetic field EF-1 produced by the activation of the wireless charging transmitting circuit WCTC-1 energizes the wireless charging receiving circuit WCRC-1, thereby increasing the charge V stored in the rechargeable battery RBT connected to the game device GD-1. - View Dependent Claims (10, 11, 12, 13, 14)
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15. A wireless charging pod rack for two or more game devices, the two or more game devices each having a rechargeable battery RBT, a device microcontroller unit DMCU, a device radio frequency transceiver DRFT and a wireless charging receiving circuit WCRC electrically coupled to the rechargeable battery RB such that energizing the wireless charging receiving circuit WCRC will increase a charge V stored in the rechargeable battery RBT, the wireless charging pod rack comprising:
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a) a first wireless charging pod comprising a first memory, a first receive signal strength threshold (RSST-1) stored in the first memory, and a first receptacle R1 configured to hold a first game device GD-1; b) a first wireless charging transmitting circuit WCTC-1, connected to the first device receptacle R1, which produces a first electromagnetic field EF-1 that will energize a first wireless charging receiving circuit WCRC-1 of the first game device GD-1 if the first wireless charging transmitting circuit WCTC-1 is activated while the first wireless charging receiving circuit WCRC-1 of the first game device GD-1 is within range of the first electromagnetic field EF-1; c) a first radio frequency transceiver RFT-1, connected to the first wireless charging pod, configured to (A) establish a first data communications link L1 for exchanging messages with a first device radio frequency transceiver DRFT-1 on the first game device GD-1, and (B) receive, via the first data communications link L1, a first message M1 transmitted by the first game device GD-1; d) a first microcontroller unit MCU-1 that controls activation and deactivation of the first wireless charging transmitting circuit WCTC-1 of the first receptacle R1; e) a second wireless charging pod comprising a second memory, a second receive signal strength threshold (RSST-2) stored in the second memory, a second receptacle R2 configured to hold a second game device GD-2; f) a second wireless charging transmitting circuit WCTC-2, connected to the second ball receptacle R2, which produces a second electromagnetic field EF-2 that will energize a second wireless charging receiving circuit WCRC-2 of the second game device GD-2 if the second wireless charging transmitting circuit WCTC-2 is activated while the second wireless charging receiving circuit WCRC-2 of the second game device GD-2 is within range of the second electromagnetic field EF-2; g) a second radio frequency transceiver RFT-2, connected to the second wireless charging pod, configured to (A) establish a second data communications link L2 for exchanging messages with a second device radio frequency transceiver DRFT-2 on the second game device GD-2, and (B) receive, via the second data communications link L2, a second message M2 transmitted by the second game device GD-2; h) a second microcontroller unit MCU-2 that controls activation and deactivation of the second wireless charging transmitting circuit WCTC-2 connected to the second receptacle R2; i) a first charge control program in the first memory, the first charge control program comprising program instructions that, when executed by the first microcontroller unit MCU-1 unit, causes the first microcontroller unit MCU-1 to i) determine a first receive signal strength indication RSSI-1 for the first data communications link Li based on the first message M1, (ii) compare the first receive signal strength indication RSSI-1 to the first receive signal strength threshold RSST-1, and (iii) activate the first wireless charging transmitting circuit WCTC-1 connected to the first receptacle RI when the first receive signal strength indication RSSI-1 is greater than or equal to the first receive signal strength threshold RSST-1, and j) a second charge control program in the second memory, the second charge control program comprising program instructions that, when executed by the second microcontroller unit MCU-2 unit or the second microcontroller unit MCU-2, causes the second microcontroller unit MCU-2 to (i) determine a second receive signal strength indication RSST-2 for the second data communications link L2 based on the second message M2, (ii) compare the second receive signal strength indication RSSI-2 to the second receive signal strength threshold RSST-2, and (iii) activate the second wireless charging transmitting circuit WCTC-2 connected to the second receptacle R2 when the second receive signal strength indication RSSI-2 is greater than or equal to the second receive signal strength threshold RSST-2; k) whereby (i) the first wireless charging receiving circuit WCRC-1 of the game device GD-1 is energized by the first electromagnetic field EF-1 produced by the first wireless charging transmitting circuit WCTC-1 of the first wireless charging pod, thereby increasing a charge V1 stored in a first rechargeable battery RBT-1 connected to the first game device GD-1, and (ii) the second wireless charging receiving circuit WCRC-2 of the second game device GD-2 is energized by the second electromagnetic field EF-2 produced by the second wireless charging transmitting circuit WCTC-2 of the second wireless charging pod, thereby increasing a charge V2 stored in a second rechargeable battery RBT-2 connected to the second game device GD-2. - View Dependent Claims (16, 17, 18, 19)
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20. A method for automatically charging a rechargeable battery in a game device using a wireless charging pod, the method comprising:
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a) activating a radio frequency transceiver on the wireless charging pod to continuously detect and receive a plurality of advertising packets broadcasted by a plurality of game devices within range of the radio frequency transceiver, each advertising packet including a universal unique identifier (UUID) and a media access control (MAC) address, b) for each advertising packet received from a game device, determining based on the UUID that the game device is authorized for recharging, calculate a current received signal strength indicator (RSSI) for the game device; c) storing the MAC address and the current RSSI for the game device in a nearby device status table in a memory of the wireless charging pod; d) detecting with a proximity sensor on the wireless charging pod that an object is on or near a receptacle on the wireless charging pod, the receptacle being configured to hold and support the game device; e) responsive to said detection of the object by the proximity sensor, automatically identifying a closest game device based on the current RSSI stored in the nearby device status table for said closest game device; f) causing a radio frequency transceiver on the wireless charging pod to use the MAC address recorded in the nearby device status table for said closest game device to establish a one-to-one radio frequency data communications link with said closest game device; and g) activating a wireless charging transmitting circuit on the wireless charging pod to produce an electromagnetic field in a zone adjacent to the receptacle; h) whereby the electromagnetic field energizes a corresponding wireless charging receiving circuit in the closest game device to start recharging the rechargeable battery in said closet game device.
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Specification