METHOD FOR LOCKING TARGET IN GAME SCENARIO AND TERMINAL
First Claim
1. A method for locking a target in a game application, the method comprising:
- at a terminal that has one or more processors and memory storing instructions executed by the processors;
obtaining, by the terminal, input gesture information from a user on an operation interface of a game application, wherein the game application includes multiple object categories, each object category having one or more virtual characters displayed on the operation interface;
recognizing, by the terminal, the gesture information to obtain a switching instruction of the game application corresponding to the gesture information;
selecting, by the terminal, an object category of virtual characters according to the switching instruction;
locking, by the terminal, a target virtual character in the object category according to a preset rule and performing, by the terminal, an operation on the target virtual character; and
marking, by the terminal, the target virtual character that has been locked using a first indicator and a second target virtual character that has not been locked using a second indicator visually distinct from the first indicator.
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Accused Products
Abstract
A method is performed at a terminal for locking a target in a game application, the method comprising: obtaining input gesture information from a user on an operation interface of a game application; recognizing the gesture information to obtain a switching instruction of the game application corresponding to the gesture information; selecting an object category of virtual characters according to the switching instruction; locking a target virtual character in the object category according to a preset rule and performing an operation on the target virtual character; and marking the target virtual character that has been locked using a first indicator and a second target virtual character that has not been locked using a second indicator visually distinct from the first indicator.
1 Citation
20 Claims
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1. A method for locking a target in a game application, the method comprising:
at a terminal that has one or more processors and memory storing instructions executed by the processors; obtaining, by the terminal, input gesture information from a user on an operation interface of a game application, wherein the game application includes multiple object categories, each object category having one or more virtual characters displayed on the operation interface; recognizing, by the terminal, the gesture information to obtain a switching instruction of the game application corresponding to the gesture information; selecting, by the terminal, an object category of virtual characters according to the switching instruction; locking, by the terminal, a target virtual character in the object category according to a preset rule and performing, by the terminal, an operation on the target virtual character; and marking, by the terminal, the target virtual character that has been locked using a first indicator and a second target virtual character that has not been locked using a second indicator visually distinct from the first indicator. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A terminal, comprising:
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one or more processors; memory and one or more programs stored in the memory, wherein the one or more program, when executed by the one or more processors, cause the terminal to perform a plurality of operations including; obtaining input gesture information from a user on an operation interface of a game application, wherein the game application includes multiple object categories, each object category having one or more virtual characters displayed on the operation interface; recognizing the gesture information to obtain a switching instruction of the game application corresponding to the gesture information; selecting an object category of virtual characters according to the switching instruction; locking a target virtual character in the object category according to a preset rule and performing an operation on the target virtual character; and marking, by the terminal, the target virtual character that has been locked using a first indicator and a second target virtual character that has not been locked using a second indicator visually distinct from the first indicator. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
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17. A non-transitory computer readable storage medium storing one or more programs, that are configured to be executed by one or more processors of a terminal and cause the terminal to perform a plurality of operations including:
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obtaining input gesture information from a user on an operation interface of a game application, wherein the game application includes multiple object categories, each object category having one or more virtual characters displayed on the operation interface; recognizing the gesture information to obtain a switching instruction of the game application corresponding to the gesture information; selecting an object category of virtual characters according to the switching instruction; locking a target virtual character in the object category according to a preset rule and performing an operation on the target virtual character; and marking, by the terminal, the target virtual character that has been locked using a first indicator and a second target virtual character that has not been locked using a second indicator visually distinct from the first indicator. - View Dependent Claims (18, 19, 20)
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Specification