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Fine-Motion Virtual-Reality or Augmented-Reality Control Using Radar

  • US 20200089314A1
  • Filed: 11/20/2019
  • Published: 03/19/2020
  • Est. Priority Date: 10/06/2015
  • Status: Active Grant
First Claim
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1. A computer-implemented method for fine-motion virtual-reality (VR) or augmented-reality (AR) control, the computer-implemented method comprising:

  • presenting a VR/AR object within a VR world or an AR viewport;

    tracking a user interaction with the VR/AR object, the user interaction including a fine-motion in a millimeter or sub-millimeter range, the tracking comprising;

    receiving a radar signal representing a superposition of reflections of two or more spatially separated points over time within a radar field provided by a radar system;

    calculating a first radial distance for a first point of the points at a first time based on the received radar signal;

    calculating a first radial velocity for the first point at the first time using an observed Doppler frequency for the first point at the first time;

    calculating a second radial distance for the first point at a second time based on the received radar signal;

    calculating a second radial velocity for the first point at the second time using an observed Doppler frequency for the first point at the second time;

    determining a movement of the first point between the first and second times based on the first and second radial distances and first and second radial velocities; and

    establishing the user interaction based on the determined movement of the first point;

    altering the VR/AR object in real time corresponding to the user interaction; and

    passing a control input corresponding to the user interaction effective to control the VR world, the AR viewport, or an application or device external to the VR world or the AR viewport.

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