Fine-Motion Virtual-Reality or Augmented-Reality Control Using Radar
First Claim
Patent Images
1. A computer-implemented method for fine-motion virtual-reality (VR) or augmented-reality (AR) control, the computer-implemented method comprising:
- presenting a VR/AR object within a VR world or an AR viewport;
tracking a user interaction with the VR/AR object, the user interaction including a fine-motion in a millimeter or sub-millimeter range, the tracking comprising;
receiving a radar signal representing a superposition of reflections of two or more spatially separated points over time within a radar field provided by a radar system;
calculating a first radial distance for a first point of the points at a first time based on the received radar signal;
calculating a first radial velocity for the first point at the first time using an observed Doppler frequency for the first point at the first time;
calculating a second radial distance for the first point at a second time based on the received radar signal;
calculating a second radial velocity for the first point at the second time using an observed Doppler frequency for the first point at the second time;
determining a movement of the first point between the first and second times based on the first and second radial distances and first and second radial velocities; and
establishing the user interaction based on the determined movement of the first point;
altering the VR/AR object in real time corresponding to the user interaction; and
passing a control input corresponding to the user interaction effective to control the VR world, the AR viewport, or an application or device external to the VR world or the AR viewport.
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Abstract
This document describes techniques for fine-motion virtual-reality or augmented-reality control using radar. These techniques enable small motions and displacements to be tracked, even in the millimeter or sub-millimeter scale, for user control actions even when those actions are small, fast, or obscured due to darkness or varying light. Further, these techniques enable fine resolution and real-time control, unlike conventional RF-tracking or optical-tracking techniques.
32 Citations
42 Claims
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1. A computer-implemented method for fine-motion virtual-reality (VR) or augmented-reality (AR) control, the computer-implemented method comprising:
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presenting a VR/AR object within a VR world or an AR viewport; tracking a user interaction with the VR/AR object, the user interaction including a fine-motion in a millimeter or sub-millimeter range, the tracking comprising; receiving a radar signal representing a superposition of reflections of two or more spatially separated points over time within a radar field provided by a radar system; calculating a first radial distance for a first point of the points at a first time based on the received radar signal; calculating a first radial velocity for the first point at the first time using an observed Doppler frequency for the first point at the first time; calculating a second radial distance for the first point at a second time based on the received radar signal; calculating a second radial velocity for the first point at the second time using an observed Doppler frequency for the first point at the second time; determining a movement of the first point between the first and second times based on the first and second radial distances and first and second radial velocities; and establishing the user interaction based on the determined movement of the first point; altering the VR/AR object in real time corresponding to the user interaction; and passing a control input corresponding to the user interaction effective to control the VR world, the AR viewport, or an application or device external to the VR world or the AR viewport. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21)
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22. A computer-implemented method for fine-motion virtual-reality (VR) or augmented-reality (AR) control, the computer-implemented method comprising:
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presenting a VR/AR object within a VR world or an AR viewport; tracking a user interaction with the VR/AR object, the user interaction including a fine-motion in a millimeter or sub-millimeter range, the tracking comprising; receiving a radar signal representing a superposition of reflections of two or more spatially separated points over time within a radar field provided by a radar system; distinguishing the spatially separated points by determining respective Doppler centroids for the points; determining a movement of a first point of the points between first and second times based on spatially resolving the first point at the first and second times; and establishing the user interaction based on the determined movement of the first point; altering the VR/AR object in real time corresponding to the user interaction; and passing a control input corresponding to the user interaction effective to control the VR world, the AR viewport, or an application or device external to the VR world or the AR viewport. - View Dependent Claims (23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42)
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Specification