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Gaming machine

  • US 3,876,208 A
  • Filed: 09/20/1973
  • Issued: 04/08/1975
  • Est. Priority Date: 09/20/1972
  • Status: Expired due to Term
First Claim
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1. An electronically controlled gaming machine adapted to play card games with poker-like rules of play, comprising:

  • an indicating unit having a plurality of selectively operable cardrepresenting indicator devices, one for each card of a group of possible cards;

    a card memory having a plurality of memory stages one for each indicator device, each card memory stage having an input thereto and an output connected to the associated indicator device, and being operable to assume one of three memory conditions, a reception condition, a memory condition, and a blocking condition, each said memory stage operating to produce an output signal when in said memory condition and no output signal when in said reception condition or said blocking condition, and switching to said memory condition on the occurrence of a signal on said input if it is in said reception condition but not if it is in said blocking condition, a dealing unit having a plurality of outputs each connected to the inputs of a respective card memory stage, said dealing unit comprising in combination;

    a random signal generator, means connecting said random signal generator to all said outputs from said dealing unit, means for cyclically enabling said outputs from said dealing unit whereby an output signal on one of said output lines is produced if a random signal occurs when said one of said output lines is enabled, said output signal operating to switch the card memory stage connected to said one of said output lines to its memory condition if it is in its reception condition, a counter circuit connected to the outputs of all said memory stages and operable to produce an output pulse when a predetermined number of memory stages have been switched to their memory conditions, and means interconnecting said counter and said random signal generator to inhibit the generation of further random signals upon the occurrence of said output signal from said counter indicating that said predetermined number of memory stages have been switched to their memory condition to represent the dealing of a predetermined number of cards, a card return unit having, a plurality of operating members each connected to a respective memory stage and operating, when actuated, to switch the associated memory stage to its blocking condition from its memory condition, and a new deal operating member connected to said dealing unit and operable to energise said dealing unit, when actuated, to randomly switch further memory stages to their said memory conditions until the said predetermined number of memory stages in the memory condition is re-established, a stake unit having a coin or token receiving mechanism and means for producing an output signal when coins or tokens are held in said stake unit, inhibit means interconnecting the output of said stake unit and said dealing unit, operating to inhibit said dealing unit unless there is an output signal from said stake unit, and result read-out means connected to said memory stages and operating to indicate the score obtained in dependence on which of said memory stages are in said memory condition.

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