Reflex testing amusement device
First Claim
1. An amusement device comprising:
- a first picture of a combatant adapted to be hit by a participant;
a first series of lights mounted and camouflaged behind the surface of the picture so that their positions can only be seen when they are illuminated;
first detecting means for detecting when the picture is hit in the vicinity of a light in the first series; and
illuminating means responsive to the detecting means for illuminating said lights one at a time and for controlling which light in the series is next illuminated when the picture is hit in the vicinity of an illuminated light.
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Accused Products
Abstract
An amusement device for use in simulating some of the essential competitive features of the Oriental martial arts such as karate, jujitsu and aikido is described. The preferred embodiment comprises a pair of identical pictures of combatants -one picture for each participant. The picture of each combatant camouflages a series of 10 lights, each light being located at a key attack/defense point on the combatant'"'"'s body. At the start, one of these ten lights is turned on and the participants each try to hit their light to turn it off. The first "hit" causes both first lights to extinguish and a second light in each series to illuminate. The player to make the first "hit" gets a scoring credit for that "hit." The participants strike at the second light and so on as the 10 lights are sequenced in a pseudo-random order. The game continues for a predetermined period and at the end a winner is determined by comparing the number of "hits" made by the players. Modifications for a single-player game and a game which runs until a predetermined score is made are also taught.
55 Citations
43 Claims
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1. An amusement device comprising:
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a first picture of a combatant adapted to be hit by a participant; a first series of lights mounted and camouflaged behind the surface of the picture so that their positions can only be seen when they are illuminated; first detecting means for detecting when the picture is hit in the vicinity of a light in the first series; and illuminating means responsive to the detecting means for illuminating said lights one at a time and for controlling which light in the series is next illuminated when the picture is hit in the vicinity of an illuminated light. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34)
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35. An amusement device for simulating competition in the martial arts comprising:
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a pair of substantially identical pictures of a combatant, each picture set at an angle with respect to a vertical plane; two series of lights, each series of lights camouflaged behind the surface of its respective picture such that the positions of the individual lights can only be seen when they are illuminated; means for detecting when a picture has been hit in the immediate vicinity of a light; switching means for extinguishing a light in each series and for illuminating another light in each series each time either picture is hit in the vicinity of an illuminated light; means for determining which picture has hit first for each illuminated light in the series; and means for totaling the score of such first hits for each participant. - View Dependent Claims (36, 37, 38, 39, 40, 41, 42, 43)
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Specification