Method and means of sequentially observing player positions in predetermined game plays
First Claim
1. A device for sequentially observing player positions in predetermined game plays comprising:
- a player position matrix comprising a plurality of indicia means designating a plurality of player positions for each of two teams and a plurality of ball positions;
a memory means operatively connected to said matrix and comprising a micro-processor, a timer, a fixed memory and a replaceable memory, said fixed memory including a plurality of play sequences of predetermined time some combinations of which result in a score being achieved, an offensive play sequence group which contains at least one distinct offensive play sequence for each of a plurality of offensive team players and further including separate play sequence groups for each of said teams and various ball positions for each play sequence, and wherein said replaceable memory is adapted to temporarily store play sequences, the total playing time and the cumulative score for each team;
a control means comprising a keyboard including a plurality of keys corresponding to said play sequences and a keyboard decoder, said keyboard and keyboard decoder being operatively associated with said fixed memory means to permit selection of one of said play sequences from each of said play sequence groups and both operatively associated with said replaceable memory to temporarily and simultaneously store said selective play sequences, and wherein said control means is adapted to permit the selection of any of said offensive play sequences;
and whereby the changing positions of the players of each team and the ball will be visually, simultaneously and sequentially imposed on said matrix through said memory means, andan elongated support means, means for supporting said player matrix on said support means and means for moving said matrix longitudinally on said support means and means for moving said player matrix transversely of said support means.
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Abstract
An apparatus for sequentially observing player positions in predetermined game plays includes a player position matrix in the form of a playing field including a plurality of L.E.D. indicators for designating various player and ball positions. A memory includes a plurality of play sequences each comprising a plurality of player positions. A keyboard control enables selection of one of the play sequences so that the changing positions of the players and ball will be visibly and sequentially imposed on the matrix through the memory to visibly display the progressive development of a play to its conclusion. The method comprises actuating the keyboard control to select one of the play sequences and to visibly and sequentially display the changing positions of the players and ball on the playing field matrix.
19 Citations
10 Claims
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1. A device for sequentially observing player positions in predetermined game plays comprising:
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a player position matrix comprising a plurality of indicia means designating a plurality of player positions for each of two teams and a plurality of ball positions; a memory means operatively connected to said matrix and comprising a micro-processor, a timer, a fixed memory and a replaceable memory, said fixed memory including a plurality of play sequences of predetermined time some combinations of which result in a score being achieved, an offensive play sequence group which contains at least one distinct offensive play sequence for each of a plurality of offensive team players and further including separate play sequence groups for each of said teams and various ball positions for each play sequence, and wherein said replaceable memory is adapted to temporarily store play sequences, the total playing time and the cumulative score for each team; a control means comprising a keyboard including a plurality of keys corresponding to said play sequences and a keyboard decoder, said keyboard and keyboard decoder being operatively associated with said fixed memory means to permit selection of one of said play sequences from each of said play sequence groups and both operatively associated with said replaceable memory to temporarily and simultaneously store said selective play sequences, and wherein said control means is adapted to permit the selection of any of said offensive play sequences; and whereby the changing positions of the players of each team and the ball will be visually, simultaneously and sequentially imposed on said matrix through said memory means, and an elongated support means, means for supporting said player matrix on said support means and means for moving said matrix longitudinally on said support means and means for moving said player matrix transversely of said support means. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method of observing sequentially player positions in predetermined game plays, comprising:
- programming a fixed memory means to include a plurality of ball positions, and a plurality of mutually independent and distinct play sequences of predetermined time for each of five players on an offensive team and for each of three subgroups of players on a defensive team, some combinations of said play sequences which result in a score being achieved;
programming a replaceable memory means to simultaneously and temporarily store elapsed play sequence time, cumulative score for each of said teams, one of said distinct offensive team play sequences, and one of said distinct defensive team play sequences for each of said three defensive subgroups;
operatively connecting to said fixed and temporary memory means, a control means to permit selection of one of said distinct offensive team play sequences for one of said five players by activating a key designating said play sequence and a key designating said one of five players, and to permit selection of one of said distinct defensive play sequences for each of said three subgroups by activating a key designating said distinct defensive play sequence for said subgroup; and
imposing simultaneously and sequentially the play sequence contents of said temporary memory means on a player position matrix comprising a plurality of indicia means designating a plurality of player positions for each of said teams and a plurality of ball positions, whereby the changing positions of the ball, the offensive players and the defensive players will be visually, simultaneously and sequentially displayed.
- programming a fixed memory means to include a plurality of ball positions, and a plurality of mutually independent and distinct play sequences of predetermined time for each of five players on an offensive team and for each of three subgroups of players on a defensive team, some combinations of said play sequences which result in a score being achieved;
Specification