Interactive motion sensing toy
First Claim
1. A toy, usable by one or more players in a game having at least one performance condition, comprising:
- (a) a housing;
(b) first means disposed in said housing for indicating a first game performance condition;
(c) second means disposed in said housing for indicating a second game performance condition, said second condition being different from said first condition;
(d) electronic control means disposed in said housing and connected to said first and second indicating means, said control means being configured to automatically alternate between the energization of said first indicating means and said second indicating means;
(e) a random variable duration electronic timing means connected to said control means for randomly varying the duration of said energization of said first and second indicating means;
(f) detecting means connected to said control means for detecting player performance only during the energization of said second indicating means; and
(g) player performance indicating means coupled to said detecting means for indicating player performance during the energization of said second indicating means.
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Accused Products
Abstract
An electronic educational toy which includes a housing to contain the sensor assembly and control unit plus a plurality of output devices including visual indicators arranged to be seen by the players and an audio output device detectible by the players. In response to the manual actuation of a switch the toy produces a first signal indicative of its readiness to respond to the motion of the players. A second signal is automatically produced upon the failure of a player to abstain from moving in response to the condition of the indicators. A third signal is produced upon the manual actuation of a switch by the player after successfully responding to successive signals from the indicators. In a preferred embodiment the toy includes electronic sensing and indicating circuitry contained in a main body and base assembly that are physically configured to enhance the teaching ability of the toy.
19 Citations
16 Claims
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1. A toy, usable by one or more players in a game having at least one performance condition, comprising:
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(a) a housing; (b) first means disposed in said housing for indicating a first game performance condition; (c) second means disposed in said housing for indicating a second game performance condition, said second condition being different from said first condition; (d) electronic control means disposed in said housing and connected to said first and second indicating means, said control means being configured to automatically alternate between the energization of said first indicating means and said second indicating means; (e) a random variable duration electronic timing means connected to said control means for randomly varying the duration of said energization of said first and second indicating means; (f) detecting means connected to said control means for detecting player performance only during the energization of said second indicating means; and (g) player performance indicating means coupled to said detecting means for indicating player performance during the energization of said second indicating means. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A toy usable by a group of players comprising:
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(a) a housing; (b) variable time duration control means carried by said housing for automatically controlling the distribution and duration of an electrical signal; (c) a first indicator disposed in said housing and coupled to said control means for energization by said signal so as to indicate a first selected performance condition; (d) a second indicator coupled to said control means for energization by said signal so as to indicate a second selected performance condition, said control means randomly alternating the duration of energization of said first indicator and said second indicator; (e) a random variable duration electronic timing means connected to said control means for randomly varying the duration of said energization of said first and second indicating means; and (f) detecting means for detecting a failure by a player in the group of players to conform only to said second condition. - View Dependent Claims (10, 11, 12, 13, 14, 15)
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16. A toy usable by one or more players as a game having at least one performance condition, comprising:
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(a) a housing; (b) control means disposed in said housing for automatically controlling the distribution and duration of electrical signals; (c) first indicating means coupled to said control means for indicating a first game condition when energized by said signals; (d) second indicating means coupled to said control means for indicating a second game condition when energized by said signals, said second game condition being distinct from said first condition; (e) first manual switching means disposed in said housing and connected to said control means for initiating the distribution of signals by said control means to said first indicating means; (f) said control means including random variable duration timing means to automatically alternate the energization of said first and second indicating means so that each such indicating means is energized for a randomly varying duration; (g) motion detecting means connected to said control means for detecting motion of the players only during energization of said second indicating means; (h) second manual switching means disposed on said housing and connected to said control means to prevent the energization of said second indicating means; and (i) said second manual switching means also being connected to victory indicating means for energization thereof upon activation of said second manual switching means.
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Specification