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Game machine system with machine grouping feature

  • US 4,998,199 A
  • Filed: 09/29/1988
  • Issued: 03/05/1991
  • Est. Priority Date: 10/02/1987
  • Status: Expired due to Term
First Claim
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1. A game playing system comprising a plurality of independent game machines, and transmission lines connecting said game machines together, each of said independent game machines comprising:

  • player input means through which a player inputs a game start command signal into his own game machine;

    a communication interface for permitting the reception and transmission of data between one player'"'"'s game machine and the other game machines through said transmission lines;

    group setting means for grouping the game machines, including the one player'"'"'s game machine, to participate in a game within the same game space in accordance with the game start command signal from said player input means and game ready signals from the other game machines through said communication interface; and

    game calculating means for performing the reception and transmission of game data between the one player'"'"'s game machine and the grouped other game machines through said communication interface to make a predetermined calculation with respect to said game, whereby said plurality of independent game machines cam be played simultaneously within the same game space;

    wherein each of said independent game machines is selectively switchable into one of a plurality of modes responsive to said group setting means, said plurality of modes comprising;

    an attractive mode in which the one player'"'"'s game machine is adapted to calculate a scene for demonstration and in which, when the game machine receives the game start command signal from said player input means, the former outputs a game ready signal toward the other game machines through said communication interface;

    a game start mode in which, after the one player'"'"'s game machine has received the game start command signal from said player input means, the former is placed at its stand-by position for a given time period;

    a game ready mode in which, when the one player'"'"'s game machine receives a game ready signal from any one or more of the other game machines through said communication interface, a confirmation message of whether or not the one player'"'"'s game machine participates in the multi-player game is calculated and outputted;

    a game mode in which a calculation for the actual game is executed after the game has been started;

    wherein said group setting means of the one player'"'"'s game machine sets a group of said independent game machines to play a game responsive to said game start command signal from the one player'"'"'s game machine and said game ready signals from at lease one other game machine and wherein said group setting means of the one player'"'"'s game machine selectively switches the one player'"'"'s game machine between said plurality of modes responsive to said game start command signal from said player input means, said game start command signal switching the one player'"'"'s game machine from said attractive mode or said game ready mode to said game start mode, and said game ready signals from the the other game machines, said game ready signals switching the one player'"'"'s game machine from said attractive mode to said game ready mode.

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