Computer game teaching method and system
First Claim
1. A method of teaching a student comprising:
- executing a game program by a computer until a game flow pause point is reached and generating a game score according to a game scoring algorithm as a result of game input by the student from an input means;
selecting a question from a tutorial module containing educational information and a plurality of questions and answers pertaining thereto;
displaying the selected question to the student on a display means;
accepting a student response to the displayed question from the input means;
storing the student response in a scores database of student response data;
modifying the game scoring algorithm as a result of correct student responses such that better game scores will more likely be generated in response to game input by the student, said game input not being in response to said questions; and
displaying the game score to the student to encourage the student.
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Abstract
A method of teaching a student and using a computer game teaching system, a computer game and educational information contained in one or more tutorial modules. A plurality of questions contained in the tutorial module are presented to the student at pause points in the game, the scoring algorithm for the game is modified as a result of positive responses to the questions to permit higher probability of scoring in the game. The student'"'"'s responses to the questions are stored in a scores database which is transmitted for analysis, at a central location which analyzes the responses from many students and prepares a report for transmittal to a parent or teacher to guide the student'"'"'s further education.
302 Citations
24 Claims
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1. A method of teaching a student comprising:
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executing a game program by a computer until a game flow pause point is reached and generating a game score according to a game scoring algorithm as a result of game input by the student from an input means; selecting a question from a tutorial module containing educational information and a plurality of questions and answers pertaining thereto; displaying the selected question to the student on a display means; accepting a student response to the displayed question from the input means; storing the student response in a scores database of student response data; modifying the game scoring algorithm as a result of correct student responses such that better game scores will more likely be generated in response to game input by the student, said game input not being in response to said questions; and displaying the game score to the student to encourage the student. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24)
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Specification