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Computer game teaching method and system

  • US 5,035,625 A
  • Filed: 07/24/1989
  • Issued: 07/30/1991
  • Est. Priority Date: 07/24/1989
  • Status: Expired due to Fees
First Claim
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1. A method of teaching a student comprising:

  • executing a game program by a computer until a game flow pause point is reached and generating a game score according to a game scoring algorithm as a result of game input by the student from an input means;

    selecting a question from a tutorial module containing educational information and a plurality of questions and answers pertaining thereto;

    displaying the selected question to the student on a display means;

    accepting a student response to the displayed question from the input means;

    storing the student response in a scores database of student response data;

    modifying the game scoring algorithm as a result of correct student responses such that better game scores will more likely be generated in response to game input by the student, said game input not being in response to said questions; and

    displaying the game score to the student to encourage the student.

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