Video game apparatus, method and device for controlling same
First Claim
1. In a video game apparatus in which a player character and an enemy character are displayed on a display screen of a display unit and the player character and enemy character carry out attacks on each other in accordance with an inputted action command or a predetermined action schedule, a method of controlling the video game apparatus comprising the steps of:
- clocking a time, which has been stipulated for each character, from the end of a previous action of a character;
generating a signal for character when the time clocked in said clocking step is equal to or greater than a predetermined time assigned to that character;
allowing, in response to said generated signal, input of an action command if the character is a player character, and processing in accordance with the inputted action command; and
processing, in response to said generated signal, an action in accordance with the predetermined action schedule if the character is an enemy character.
3 Assignments
0 Petitions
Accused Products
Abstract
Disclosed in a video game of enhanced realism in which actual combat is closely simulated. The game is so adapted that an enemy character on a display screen may launch an attack against a player character on the same screen, even while the player character is in the process of inputting a command, at elapse of a set time period specific to the enemy character. The attack is made without an interruption in the flow of time of the game.
130 Citations
9 Claims
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1. In a video game apparatus in which a player character and an enemy character are displayed on a display screen of a display unit and the player character and enemy character carry out attacks on each other in accordance with an inputted action command or a predetermined action schedule, a method of controlling the video game apparatus comprising the steps of:
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clocking a time, which has been stipulated for each character, from the end of a previous action of a character; generating a signal for character when the time clocked in said clocking step is equal to or greater than a predetermined time assigned to that character; allowing, in response to said generated signal, input of an action command if the character is a player character, and processing in accordance with the inputted action command; and processing, in response to said generated signal, an action in accordance with the predetermined action schedule if the character is an enemy character. - View Dependent Claims (2, 3, 4, 5)
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6. In a video game apparatus in which a game is made to proceed upon displaying, on a display screen of a display unit, a player character which carries out an attack in response to an inputted action command and an enemy character which carries out an attack in accordance with a predetermined action schedule, a method of controlling the video game apparatus comprising the steps of:
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clocking a time, which has been stipulated for each character, with regard to at least the enemy character from the end of a previous attack of a character irrespective of input of the action command for the player character; generating a signal for a character when the time clocked in said clocking step is equal to or greater than a predetermined time assigned to that character; and processing, in response to said generated signal, an action in accordance with the predetermined action schedule if the character is an enemy character.
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7. A video game apparatus having a control unit, a display unit, and an input unit, for displaying a player character and an enemy character on a display screen of said display unit, and causing the player character and enemy character to carry out attacks on each other in accordance with an action command inputted from said input unit or a predetermined action schedule, comprising:
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clocking means for clocking a time, which has been stipulated for each character from the end of a previous action of a character; generating means, coupled to said clocking means, for generating a signal for a character when the time clocked in said clocking means is equal to or greater than a predetermined time assigned to that character; input enable means, coupled to said generating means and said input unit, for allowing, in response to said generated signal, input of an action command, and enabling processing in accordance with the inputted action command, if the character is a player character; and processing means, coupled to said generating means, for processing, in response to said generated signal, an action in accordance with the predetermined action schedule if the character is an enemy character. - View Dependent Claims (8)
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9. A device for program control of a video game apparatus having a CPU for executing processing in accordance with a program, a memory for being used in program execution by said CPU, a display unit for displaying a video screen, a display processing unit which executes processing, under control of said CPU, for presenting a display on said display unit, and an input unit for inputting action commands, said device comprising:
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means for displaying a player character and an enemy character on the display screen of said display unit; means for causing the player character to execute an action commanded in response to the action command inputted from said input unit; means for causing the enemy character to execute a predetermined action; clock means for counting a time, which has been stipulated for each character, from end of a previous action of each character; generating means, coupled to said clock means for generating a signal for a character when the time clocked in said clock means is equal to or greater than a predetermined time assigned to that character; input enable means, coupled to said generating means and said input unit, for allowing, in response to said generated signal, input of an action command, and enabling processing in accordance with the inputted action command, if the character is a player character; and processing means, coupled to said generating means, for processing, in response to said generated signal, an action in accordance with the predetermined action schedule if the character is an enemy character.
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Specification