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Computer simulation playback method and simulation

  • US 5,395,242 A
  • Filed: 06/02/1994
  • Issued: 03/07/1995
  • Est. Priority Date: 12/21/1990
  • Status: Expired due to Term
First Claim
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1. A method of playing a video game on a computer system having a visual display and a user input device that allows a user to enter commands affecting the action of the game, the method comprising:

  • entering commands affecting the action of the game;

    displaying images on the visual display showing the action of the game as affected by the entered commands;

    recording the entered commands and the sequence that the commands were entered;

    operating the game by automatically executing the recorded commands so that substantially the same images that were displayed when the recorded commands were initially entered are redisplayed, whileallowing new commands to be entered at any point during the step of operating the game;

    whereby any new command entered during the step of operating the game preemptively stops execution of the recorded commands and instead enables execution of the newly entered commands affecting the action of the game, thereby causing new images showing the action of the game as affected by the new commands to be displayed on the visual display.

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