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Electronic game promotion device

  • US 5,551,692 A
  • Filed: 08/02/1994
  • Issued: 09/03/1996
  • Est. Priority Date: 08/02/1994
  • Status: Expired due to Fees
First Claim
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1. Method for distributing prizes using a gaming machine, comprising the steps of:

  • (a) activating said gaming machine to carry out a play by selecting one of a plurality of positions in a memory table and a combination of symbols associated with the selected position where each combination of symbols in said memory table is predetermined to indicate win/lose status and a single selection of each combination of symbols from said table constitutes an entire gaming cycle for said machine;

    (b) indicating win or lose status of said selected position from said memory table based upon a pre-designated combination of symbols associated with said selected position, and eliminating the selected position in the memory table from further selection in a current gaming cycle; and

    (c) checking a plurality of counters to determine if said gaming cycle is complete;

    step (a) further comprising the sub-step of randomly picking one of 128 virtual stops based upon operation of a virtual slot machine where each of the virtual stops has a corresponding position in said memory table;

    said virtual operation of said virtual slot machine being carried out by random selection of a position on said table;

    said method, further comprising a preliminary step of (d) selecting one of a plurality of memory tables to program a predetermined win/lose percentage said preliminary step of selecting further comprising(i) programming a plurality of combinations of symbols to have the same chance of occurrence within a single gaming cycle defined by a predetermined number of plays by adjusting occurrences of combinations of symbols in a selected memory table;

    (ii) preprogramming at least one of said plural combinations of symbols to have less chance of occurrence than others of said plural virtual combinations of symbols by adjusting occurrences of combinations of symbols in a selected memory table; and

    (iii) selecting at least one of said plurality of combinations of symbols to have an absolute random chance of occurrence independent of said gaming cycle.

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