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Interactive, computerised gaming system with remote terminals

  • US 5,586,937 A
  • Filed: 05/19/1994
  • Issued: 12/24/1996
  • Est. Priority Date: 05/19/1993
  • Status: Expired due to Term
First Claim
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1. A gaming system including a host computer, a plurality of terminal computers forming player stations remote from the host computer, communicating means for connecting each of the terminal computers to the host computer, and program means for operating the terminal computers, the host computer and the communicating means wherein:

  • a. each terminal computer has a processor, a video display unit connected to the processor, a data entry means connected to the processor and a terminal communicating means connected to the processor, the communicating means being operable to connect the terminal computer to the host computer via a public telecommunication link;

    b. each terminal computer has terminal program means forb1. establishing communication with the host computer and advising the host computer of a personal password of a player using that terminal computer;

    b2. generating simulations to reproduce at least one selected game including a player status during playing of the selected game in response to host data packets received from the host computer; and

    b3. generating terminal data packets, each terminal data packet being representative of a response generated by activating the data entry means at the terminal computer, and sending such packets to the host computer at least each time the data entry means is actuated to generate a valid response; and

    c. the host computer has host program means forc1. generating at least one random number for the selected game being played on a terminal computer that is in communication with the host computer within preset criteria for that selected game in response to at least one valid terminal data packet received from that terminal computer;

    c2. determining a status for the selected game at least when a predetermined number of random numbers have been generated for the selected game, including when the selected game has been completed and an outcome for that selected game;

    c3. storing an account for each password and updating the account associated with the password of the player playing on a terminal computer when the selected game is started and when the selected game is completed, the account being updated in accordance with the amount wagered and the outcome determined by the host computer;

    c4. verifying the password of the player attempting to establish communication with said host computer via the terminal computer; and

    c5. generating said host data packets for controlling the simulations to be reproduced by the terminal computer.

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