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Gaming system and process for generating card faces

  • US 5,588,913 A
  • Filed: 06/14/1994
  • Issued: 12/31/1996
  • Est. Priority Date: 06/14/1994
  • Status: Expired due to Term
First Claim
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1. A process for generating a plurality of gaming card arrays, each formed of a plurality of symbols positioned in predetermined symbol display locations, in a remote device connected to a main station, the steps comprising:

  • developing a plurality of seeds to be utilized as input for generating gaming card arrays, said developing step including the steps of seeding a first pseudo-random number generator at the main station to create the plurality of seeds, verifying that each seed is not a duplicate of a previously created seed, and sending the plurality of seeds, less duplicates, to the remote device; and

    generating, at the remote device, gaming card arrays in accordance with input received from the main station utilizing a second pseudo-random number generator seeded by at least a portion of the plurality of seeds, wherein the second pseudo-random number generator always generates the same gaming card array as the first pseudo-random number generator for any given seed.

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