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Video game/videographics program fabricating system and method with unit based program processing

  • US 5,592,609 A
  • Filed: 10/31/1994
  • Issued: 01/07/1997
  • Est. Priority Date: 10/31/1994
  • Status: Expired due to Fees
First Claim
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1. A method of editing a video game program having at least one moving object character for use by users in creating a new video game using a computing system having a display screen, and an input device comprising the steps of:

  • initiating the execution of said video game program;

    stopping said video game by a user via said input device at a current display frame;

    identifying with the input device a moving object character in the current display frame, said identified moving object character being associated with a unique identifier;

    accessing a data structure, associated with said unique identifier and said moving object character, storing data indicative of diverse game play related characteristics for said moving object character;

    storing data indicative of at least one program for processing data relating to said moving object;

    generating at least one display screen in the current display frame displaying a set of editing tools for permitting a user to modify diverse game play related characteristics for said moving object via said input device by selecting one of said set of editing tools;

    receiving input from a user via said input device; and

    resuming said video game incorporating any change made by the user via said input device.

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