×

Networking video games over telephone network

  • US 5,685,775 A
  • Filed: 10/28/1994
  • Issued: 11/11/1997
  • Est. Priority Date: 10/28/1994
  • Status: Expired due to Term
First Claim
Patent Images

1. A video game networking unit for connection to ports of a local multiport video game machine and to a telephone network, said unit allowing a plurality of players to play a video game with each other from a plurality of locations over said network, said network unit comprising:

  • a. a first memory for storing control signals of said players, each of said control signals representing an action of one of said players in playing said video game, wherein those of said control signals representing actions of said players at those of said locations remote from a location of said networking unit are transmitted over said telephone network to said network unit;

    b. a scanning unit for sequencing said control signals stored in said first memory, thereby forming a set of sequenced control signals;

    c. a second memory for storing a queue of said sequenced control signals;

    d. transmitting means for transmitting said sequenced control signals from said queue over said telephone network to said locations remote from the location of said network unit which sequenced said control signals, wherein said sequenced control signals are then transmitted to corresponding ports of a matching multiport video game at each of said locations;

    e. a means for reading said sequenced control signals from said queue; and

    f. a sending means for sending said sequenced control signals read from said queue to corresponding ports of said local multiport video game machine, said sending means comprising;

    g. a null queue for storing null signals, each null signal representing no action to be played by a corresponding one of said players;

    h. a plurality of switches for interconnecting said action queue, said null queue and said ports; and

    i. an action pacer for controlling said switches so that said control signals and said null signals are sent to said corresponding ports of said video game machine so that said video game is played synchronously by and among said players.

View all claims
  • 4 Assignments
Timeline View
Assignment View
    ×
    ×