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Caching and coherency control of multiple geometry accelerators in a computer graphics system

  • US 5,920,326 A
  • Filed: 05/30/1997
  • Issued: 07/06/1999
  • Est. Priority Date: 05/30/1997
  • Status: Expired due to Term
First Claim
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1. A computer graphics system for rendering graphics primitives based upon primitive data, including vertex states and property states, received from a host computer through a graphics interface, the system comprising:

  • a plurality of geometry accelerators configured to process the primitive data to render graphics primitives from one or more vertex states in accordance with the property states currently-maintained in each said geometry accelerator;

    a distributor configured to divide the primitive data into chunks of primitive data and to distribute each of said chunks of primitive data to a current geometry accelerator recipient including, a state controller, interposed between the host computer and said plurality of geometry accelerators, configured to send primitive data to said plurality of geometry accelerators; and

    a driver configured to control said state controller to set a value of a dependent property state to a value of a determining property state and to forward said value of said dependent property state to one or more of said plurality of geometry accelerators.

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