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Method for generating a path in an arbitrary physical structure

  • US 5,963,948 A
  • Filed: 11/15/1996
  • Issued: 10/05/1999
  • Est. Priority Date: 11/15/1996
  • Status: Expired due to Term
First Claim
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1. A method that enables an end-user to select a set of desired objects available within an arbitrary physical structure and generates a path through said structure, utilizing a digital computer equipped with memory, and input and output peripherals, wherein said path consists of a sequence of instructions that enable said end-user to physically travel through said structure, and wherein said path has been customized for said end-user such that each item in said set of desired objects is available in at least one physical location contained in said path, and wherein said path optimizes characteristics of interest to said end-user, including shortest time or distance, the method comprising the steps of:

  • (a) selection of a plurality of easily identifiable physical markers or other visible structural components, including doors, signs, or escalators, said markers or other visible components being referred to as lodestars,(b) selection of a plurality of display units within said physical structure, small enough to be easily examined by a customer or client, wherein objects may be displayed, advertised or physically stored, said display units being referred to as Navigable Display Units (NDUs),(c) construction and storage of an object description database, wherein attributes of objects available within said structure are described using a variety of different media,(d) construction and storage of an object location database relating each NDU to a plurality of objects available at said NDU,(e) construction and storage of a structure layout database relating each NDU to a plurality of lodestars, optionally including distance or direction information from each said lodestar to said NDU, referred to as an Orientation Hint,(f) construction and storage of a lodestar layout database describing the adjacency relationship between lodestars,(g) construction and storage of a lodestar instruction database containing instructions describing travel from one lodestar to another,(h) creation of said path through said structure based on interaction with said end-user.

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