Wireless gaming method
First Claim
1. A method for communicating gaming messages between a gaming terminal and a central monitoring station over a telecommunications network that includes a voice channel and a control channel, wherein the voice channel conveys data messages and the control channel conveys control messages that manage access to and use of the voice channel, the method comprising:
- a) obtaining a message at the gaming terminal, the message comprising application specific data related to gaming;
b) encoding the message in a sequence of digits associated with a control message to create an encoded message;
c) encoding a remote feature control request in the sequence of digits associated with the control message to invoke the forwarding of the sequence of digits, including the encoded message, by a local telecommunications switching center upon detecting the remote feature control request;
d) transmitting the control message and associated sequence of digits to the local telecommunications switching center over the control channel, bypassing the voice channel;
e) detecting the remote feature control request at the local telecommunications switching center;
f) forwarding the remote feature control request and the encoded message over a communications channel to the central monitoring station in response to detecting the remote feature control request; and
g) decoding the encoded message to retrieve the application specific data related to gaming.
1 Assignment
0 Petitions
Accused Products
Abstract
A method for seamlessly transmitting application specific messages over cellular radio system control channels and switches, for use in wireless gaming and wagering, including the steps of: transmitting application specific messaging bits, configured to appear as origination data packets having from eight to thirty-two digit fields, utilizing control channels, remote feature control request features, and IS-41 protocols. The messaging bits are transmitted over cellular control channels, for example, an AMPS, D-AMPS and TACS FSK modulated reverse control channel (RECC) 10 Kbps 48 word BCH hamming coded control channel. The messaging bits are then applied to communicate with, identify, monitor, and locate the application specific system, such as a wagering game, board game or other application specific system, thereby allowing for an integrated application specific two-way communications system. The application specific system may comprise card games, board games, video games, wagering games, and the like.
1075 Citations
19 Claims
-
1. A method for communicating gaming messages between a gaming terminal and a central monitoring station over a telecommunications network that includes a voice channel and a control channel, wherein the voice channel conveys data messages and the control channel conveys control messages that manage access to and use of the voice channel, the method comprising:
-
a) obtaining a message at the gaming terminal, the message comprising application specific data related to gaming; b) encoding the message in a sequence of digits associated with a control message to create an encoded message; c) encoding a remote feature control request in the sequence of digits associated with the control message to invoke the forwarding of the sequence of digits, including the encoded message, by a local telecommunications switching center upon detecting the remote feature control request; d) transmitting the control message and associated sequence of digits to the local telecommunications switching center over the control channel, bypassing the voice channel; e) detecting the remote feature control request at the local telecommunications switching center; f) forwarding the remote feature control request and the encoded message over a communications channel to the central monitoring station in response to detecting the remote feature control request; and g) decoding the encoded message to retrieve the application specific data related to gaming. - View Dependent Claims (2, 3, 4, 5, 6, 7)
-
-
8. A method for communicating gaming messages between a cellular mobile radio (CMR) gaming terminal and a central monitoring device over a cellular telephone network that includes wireless digital traffic channels and inter cellular serving area network channels, wherein the digital traffic channels comprise data traffic channels for transmitting voice and data signals and a control channel for transmitting control signals that manage access to and use of the data traffic channels, the method comprising:
-
a) inserting a message comprising application specific data relating to gaming in a sequence of digits to be transmitted by the CMR gaming terminal in conjunction with a transmission of a call origination message; b) encoding a remote feature control request in the sequence of digits to invoke the forwarding of the sequence of digits, including the message, by a serving mobile switching center (MSC) upon detecting the remote feature control request; c) transmitting the call origination message and the sequence of digits to the serving MSC over the control channel, bypassing the voice channels, the call origination message specifying a mobile identification number (MIN) identifying the CMR gaming terminal; d) analyzing the call origination message and the sequence of digits at the serving MSC and detecting the remote feature control request; e) forwarding the remote feature control request and the message to the central monitoring device over an inter cellular serving area network channel, in response to detecting the remote feature control request, the inter cellular serving area network channel determined by the MIN; f) receiving the remote feature control request and the message at the central monitoring station; and g) extracting the message comprising application specific data relating to gaming. - View Dependent Claims (9, 10, 11, 12, 13, 14, 15)
-
-
16. A method for communicating gaming messages between a gaining terminal and a central monitoring station over a mobile satellite communications network that includes a voice channel and a control channel, wherein the voice channel conveys data messages and the control channel conveys control messages that manage access to and use of the voice channel, the method comprising:
-
a) obtaining a message at the gaming terminal, the message comprising application specific data related to gaming; b) encoding the message in a sequence of digits associated with a control message to create an encoded message; c) encoding a remote feature control request in the sequence of digits associated with the control message to invoke the forwarding of the sequence of digits, including the encoded message, by a local mobile satellite communications switching center upon detecting the remote feature control request; d) transmitting the control message and associated sequence of digits to the local mobile satellite communications switching center over the control channel, bypassing the voice channel; e) detecting the remote feature control request at the local mobile satellite communications switching center; f) forwarding the remote feature control request and the encoded message over a communications channel to the central monitoring station in response to detecting the remote feature control request; and g) decoding the encoded message to retrieve the application specific data relating to gaming. - View Dependent Claims (17, 18, 19)
-
Specification