Player profile based proxy play
First Claim
1. A method for conducting pseudo head-to-head competition in a game, the method comprising the steps of:
- receiving a first player profile corresponding to a first game play of the game by a first player;
receiving a second player profile corresponding to a second game play of the game by a second player; and
pseudo-matching the first player against the second player using the first player profile and the second player profile.
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Abstract
A method of conducting virtual competitions based on player profiling. A plurality of player profiles are created and transmitted to a host. Two or more of the profiles are pitted against one another in a pseudo-game independent of any of profile'"'"'s creator. A winner is determined based on resolution of a plurality of inflection points based on underlying constraints, random factors, and the opposing player profile(s).
In one embodiment, a free-running avatar is associated with a player profile. It seeks other avatars to conduct pseudo-games to identify good opponents for the creator of the profiles involved. In another embodiment, large scale tournaments are sponsored in which entrants submit profiles to compete in exchange for demographic or promotional consideration.
561 Citations
21 Claims
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1. A method for conducting pseudo head-to-head competition in a game, the method comprising the steps of:
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receiving a first player profile corresponding to a first game play of the game by a first player; receiving a second player profile corresponding to a second game play of the game by a second player; and pseudo-matching the first player against the second player using the first player profile and the second player profile.
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2. A method of orchestrating a virtual tournament of a competitive game having a plurality of entrants comprising the steps of:
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receiving from each entrant a player profile created in a predetermined way; pseudo-matching opponent player profiles in a predetermined way; and determining a winner of the tournament based on the results of the pseudo-matching. - View Dependent Claims (3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 18, 19, 20)
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14. A method of identifying and facilitating competitive head-to-head game match-ups comprising the step of:
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associating a first player profile with an avatar; and sending the avatar in search of player profiles associated with other players, the avatar evaluating relative competitiveness between the player and a located player using the first player profile and a corresponding located player profile. - View Dependent Claims (15, 16, 17)
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21. A method of facilitating competitive head-to-head matches comprising the step of:
providing an avatar to evaluate relative competitiveness of a first player and a located player using an associated player profile and a located player profile.
Specification