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Camera simulation system

  • US 6,028,606 A
  • Filed: 08/01/1997
  • Issued: 02/22/2000
  • Est. Priority Date: 08/02/1996
  • Status: Expired due to Fees
First Claim
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1. A computer implemented method for rendering a three dimensional scene to generate a two dimensional image, the method comprising the steps of:

  • (a) computing an exit pupil of a lens system;

    (b) selecting a ray that passes through the exit pupil to an image point on an image plane;

    (c) tracing the ray from the three dimensional scene through the lens system to the image point;

    (d) calculating a radiance value for the ray;

    wherein the calculation of the radiance value for the ray in step (d) comprises setting the radiance value to zero if the ray is vignetted;

    (e) repeating steps (b)-(d) to obtain a plurality of radiance values; and

    (f) combining the plurality of radiance values to generate the two dimensional image on the image plane.

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