Method of modeling player position and movement in a virtual reality system
First Claim
1. A method of modeling relative position and relative movement of objects in a virtual reality environment, comprising the steps of:
- representing graphically a first object and a second object in the virtual reality environment on a graphical display;
determining a first partitioning plane between said first object and said second object;
determining a second partitioning plane between said first object and said second object in response to either of said first object or said second object moving across said first partitioning plane; and
representing graphically on said graphical display in response to said second partitioning plane determining step new relative positions of said first object and said second object as a result of the relative movement of said first object and said second object to movement of a viewer within said virtual reality environment by selectively obscuring said first object and said second object according to the relative position of said first object and said second object in said virtual reality environment to an observation point of said viewer in said virtual reality environment.
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Abstract
In a virtual reality system (20) an operator perceives being in a virtual reality world (74) of virtual reality images (62). The system (20) models the relative position and movement of objects (208 and 210) in a virtual reality world (74) by representing graphically a first (208) and second (210) object in a virtual reality world (74) on a graphical display (60 and 68). The representation selective obscures the first (208) and second (210) objects according to the relative position of the objects (208 and 210) to a predetermined observation point in the virtual reality world (74). The system (20) then determines a first partitioning plane (204) between the first (208) and second (210) objects. Then, the system (20) method determines a second partition plane (206) between the first (208) and second (210) object in response to either of said first (208) or second (210) objects moving across the first partitioning plane (204). Then, the system (20) graphically represent on the graphical display (60 and 68) the first (208) and second (210) objects within the virtual reality world (74) by selectively obscuring the first (208) and second (210) objects according to their relative position to the predetermined observation point.
495 Citations
26 Claims
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1. A method of modeling relative position and relative movement of objects in a virtual reality environment, comprising the steps of:
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representing graphically a first object and a second object in the virtual reality environment on a graphical display; determining a first partitioning plane between said first object and said second object; determining a second partitioning plane between said first object and said second object in response to either of said first object or said second object moving across said first partitioning plane; and representing graphically on said graphical display in response to said second partitioning plane determining step new relative positions of said first object and said second object as a result of the relative movement of said first object and said second object to movement of a viewer within said virtual reality environment by selectively obscuring said first object and said second object according to the relative position of said first object and said second object in said virtual reality environment to an observation point of said viewer in said virtual reality environment. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A system for modeling relative position and relative movement of objects in a virtual reality environment, comprising:
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a graphical display for representing graphically a first object and a second object within the virtual reality environment; circuitry for determining a first partitioning plane between said first object and said second object; circuitry for determining a second partitioning plane between said first object and said second object in response to either of said first object or said second object moving across said first partitioning plane; and circuitry responsive to said second partitioning plane determining circuitry for representing graphically on said graphical display new relative positions of said first object and said second object as a result of the relative movement of said first object and said second object to movement of a viewer within said virtual reality environment by selectively obscuring said first object and said second object according to the relative position of said first object and said second object in said virtual reality environment to an observation point of said viewer in said virtual reality environment. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26)
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Specification