User interface language to class library compiler
First Claim
1. A computer implemented method of transforming a user interface language (UIL) file containing a complex widget generated by any of a plurality of graphical user interface builders into an application transportable C++ class utilizing a class library, comprising:
- creating a user interface language (UIL) file containing a complex widget hierarchy from any of a plurality of graphical user interface builders;
translating the UIL file into two files corresponding to a My Class.k file and a My Class.cc file, the My Class.k file containing complex widgets and the My Class.cc file containing label widgets, said files translated into a C++ programming language representation of the UIL file;
translating the My Class.cc file into an object file;
creating from the object file a module.uil code containing a complex graphic user interface (GUI) widget;
reading module.uil code generated by any of the plurality of graphical user interface builders;
building a widget hierarchy corresponding to the widget hierarchy created by the read graphical user interface builder;
loading argument values into widgets of the widget hierarchy;
retrieving from a user programmed resource file data for tailoring the transformation for any C++ class library; and
generating resource settings from the retrieved resource file data for the widgets loaded with argument values for any particular C++ class library for use within different application frameworks.
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Abstract
A computer implemented method that allows C++ classes based on any particular class library to be generated from a standard User Interface Language (UIL) file generated by a variety of GUI builders. A programmer can then use these classes in a familiar manner rather than being forced to use the program framework favored by any particular GUI builder. The GUI builder may then be used as a tool to facilitate the creation of classes that are inherently graphical while leaving the programmer free to deal with the inherently non-graphical bulk of the program.
31 Citations
9 Claims
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1. A computer implemented method of transforming a user interface language (UIL) file containing a complex widget generated by any of a plurality of graphical user interface builders into an application transportable C++ class utilizing a class library, comprising:
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creating a user interface language (UIL) file containing a complex widget hierarchy from any of a plurality of graphical user interface builders; translating the UIL file into two files corresponding to a My Class.k file and a My Class.cc file, the My Class.k file containing complex widgets and the My Class.cc file containing label widgets, said files translated into a C++ programming language representation of the UIL file; translating the My Class.cc file into an object file; creating from the object file a module.uil code containing a complex graphic user interface (GUI) widget; reading module.uil code generated by any of the plurality of graphical user interface builders; building a widget hierarchy corresponding to the widget hierarchy created by the read graphical user interface builder; loading argument values into widgets of the widget hierarchy; retrieving from a user programmed resource file data for tailoring the transformation for any C++ class library; and generating resource settings from the retrieved resource file data for the widgets loaded with argument values for any particular C++ class library for use within different application frameworks. - View Dependent Claims (2, 3)
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4. A system for transforming a graphical user interface file generated by any of a plurality of graphical user interface builders into a transportable class library object, comprising:
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a computer; an executable program that runs on the computer to perform a compilation; a resource file programmed by a user and read by the program that tailors the compilation for any particular C++ class library; and said program comprising; creating a user interface language (UIL) file containing a complex widget hierarchy from any of a plurality of graphical user interface builders; translating the UIL file into two files corresponding to a My Class.k file and a My Class.cc file, the My Class.k file containing complex widgets and the My Class.cc file containing label widgets, said files translated into a C++ programming language representation of the UIL file; translating the My Class.cc file into an object file; creating from the object file a module.uil code containing a complex graphic user interface (GUI) widget; reading module.uil code generated by any of the plurality of graphical user interface builders; building a widget hierarchy corresponding to the widget hierarchy created by the read graphical user interface builder; loading argument values into widgets of the widget hierarchy; retrieving from a user programmed resource file data for tailoring the transformation for any C++ class library; and generating resource settings from the retrieved resource file data for the widgets loaded with argument values for any particular C++ class library for use within different application frameworks.
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5. A computer implemented method of transforming a user interface language (UIL) file containing a complex widget generated by any of a plurality of graphical user interface builders into an application transportable C++ class utilizing a class library, comprising:
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creating a user interface language (UIL) file containing a complex widget hierarchy from any of a plurality of graphical user interface builders; translating the UIL file into two files corresponding to a My Class.k file and a My Class.cc file, the My Class.k file containing complex widgets and the My Class.cc file containing label widgets, said files translated into a C++ programming language representation of the UIL file; translating the My Class.cc file into an object file; creating from the object file a module.uil code containing a complex graphic user interface (GUI) widget; reading module.uil code generated by one of the plurality of graphical user interface builders; building a widget hierarchy corresponding to the widget hierarchy created by the read graphical user interface builder; loading argument values into widgets of the widget hierarchy; retrieving from a user programmed resource file data for tailoring the transformation for any C++ class library; generating resource settings from the retrieved source file data for the widgets; generating a module.h file containing an interface to the complex widget C++; and generating a module.cc file containing the implementation of the complex widget in C++ including resource settings. - View Dependent Claims (6, 7, 8, 9)
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Specification