Electronic competition system and method for using same
First Claim
1. An electronic system for contests between professional competitors who are moving about in an actual environment, and amateur competitors located elsewhere and not in the actual location of the contest and moving about in the same environment in virtual reality, the system comprising:
- sensing means to determine positions of the professional competitors in the actual environment;
a circuit server for storing all data relating to the actual environment including identification of the actual surroundings and of the professional competitors in the contest, outside conditions, such as weather conditions, a state of the actual environment, starting and finishing moments of the contest, and the positions of the professional competitors during the contest;
at least one local server connected, on the one hand, to said circuit server by a first bi-directional communication links and, on the other hand, to at least one terminal associated with an amateur competitor by second bi-directional communication links, said local server receiving data from said circuit server and for transmitting, with or without processing, to said terminal connected thereto and for, on the other hand, receiving data sourced from the terminal and transmitting, with or without processing, to said circuit server;
each terminal receiving and processing the data received from the local server to which it is connected and, on the other hand, processing the performance of the amateur competitor associated with the terminal in the course of the contest and transmitting the corresponding information to said local server.
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Accused Products
Abstract
The invention relates to an electronic system for contests between professional competitors and amateurs, the former moving about in an actual environment (19) and the latter moving about in the same environment in virtual reality. In its application to an automobile race on a closed circuit (19), the invention resides in the fact that, associated with each real circuit is a circuit server device (21) which stores the positions and the performance of the actual vehicles, each of which is piloted by a professional competitor. This circuit server device (21) is connected to terminal devices (28, 29, 30), each of which is associated with an amateur competitor via local server devices (22, 23, 24). Each terminal device comprises a cockpit which simulates a cockpit in an actual vehicle and comprises means to display, on its screen, the contest circuit, and to process the data from the cockpit and to compare said data to the performance of the other virtual vehicles and the actual vehicles.
119 Citations
11 Claims
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1. An electronic system for contests between professional competitors who are moving about in an actual environment, and amateur competitors located elsewhere and not in the actual location of the contest and moving about in the same environment in virtual reality, the system comprising:
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sensing means to determine positions of the professional competitors in the actual environment; a circuit server for storing all data relating to the actual environment including identification of the actual surroundings and of the professional competitors in the contest, outside conditions, such as weather conditions, a state of the actual environment, starting and finishing moments of the contest, and the positions of the professional competitors during the contest; at least one local server connected, on the one hand, to said circuit server by a first bi-directional communication links and, on the other hand, to at least one terminal associated with an amateur competitor by second bi-directional communication links, said local server receiving data from said circuit server and for transmitting, with or without processing, to said terminal connected thereto and for, on the other hand, receiving data sourced from the terminal and transmitting, with or without processing, to said circuit server; each terminal receiving and processing the data received from the local server to which it is connected and, on the other hand, processing the performance of the amateur competitor associated with the terminal in the course of the contest and transmitting the corresponding information to said local server. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A process for controlling electronic contests between professional competitors who are moving about in an actual environment, and amateur competitors located elsewhere and not in the actual location of the contest and moving about in the same environment in virtual reality, the method comprising the steps:
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determining the positions of the professional competitors in the actual environment; storing all data in a circuit server, relating to the actual environment, including--identification of the actual surroundings and of the professional competitors in the contest, outside conditions such as weather conditions, a state of the actual environment, starting and finishing moments of the contest, and the positions of the professional competitors during the contest; connecting at least one local server, on the one hand, to said circuit server by bi-directional communication links and, on the other hand, to at least one terminal associated with an amateur competitor by second bidirectional communication links, said local server receiving data from said circuit server and for transmitting, with or without processing, to said terminal connected thereto and for, on the other hand, receiving data output from the terminal and transmitting, with or without processing, to said circuit server; receiving and processing, at each terminal, the data received from the local server to which it is connected and, on the other hand, processing the performance of the amateur competitor associated with the terminal in the course of the contest and transmitting the corresponding information to said local server. - View Dependent Claims (9, 10, 11)
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Specification