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Video game slot machine program with output based on operator skill

  • US 6,165,070 A
  • Filed: 08/27/1999
  • Issued: 12/26/2000
  • Est. Priority Date: 08/27/1998
  • Status: Expired due to Fees
First Claim
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1. A video game, played via a keypad and a monitor, which imitates a gambling slot machine but generates a video game output based upon play skills of an operator comprising:

  • a computer program including;

    a display of at least a three grid matrix on said monitor;

    video representations of a peripheral segment of a rotating cylinder in each grid of said matrix;

    a plurality of iconic images in a predetermined and fixed sequence displayed, via said computer program, on each cylinder;

    a view area in each grid of said matrix limited to a display of no more than one full display icon and a fractional display of no more than two icons;

    an operator triggered stop command, a respective stop command associated with each rotating cylinder;

    a pre-programmed, fixed period timer delaying the visual cessation of respective sequential icons on a corresponding rotating cylinder based upon said stop command, said timer not utilizing a random number generator, such that the delayed visual cessation of icons is predictable; and

    an award generator for rewarding said operator when one or more fully displayed icons, shown on a stopped cylinder in a respective grid of said matrix, match a predetermined one of a plurality of winning combinations of icons.

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