Communicative game system
First Claim
1. A communicative game system comprising a network formed by mutually connecting a plurality of game devices, whereby a plurality of players play a game individually, by means of communications media, wherein said plurality of game devices respectively comprise:
- transferring means for receiving data transferred over said network and transferring the received data and data generated by the game device onto said network; and
access means for accessing said received data;
wherein the data is transmitted and received by conducting communications according to a broadcast system between said plurality of game devices by means of said transferring means and said access means; and
wherein the data transferred over said network comprises a frame data packet generated by implementation of the game in each of said game devices;
a sound data packet relating to the voice of the player playing the game at each of said game devices; and
a video packet relating to an image of the player playing the game at each of said game devices.
1 Assignment
0 Petitions
Accused Products
Abstract
By enabling exchange of information relating to players, apart from game data, “communication” between the players is increased, and the sense of rivalry and level of interest generated by a game are raised. The communicative game system 1 forms a network comprising a plurality of game devices 2a-2d connected mutually by communications media 3. The plurality of game devices 2a-2d respectively comprise a communications system 31 for receiving data transferred over the network and transferring the received data and data generated by the home game device onto the network, and a host system 32 for accessing the received data. By this means, data comprising a game packet, sound packet and video packet can be transmitted by conducting broadcast communications based on the communications system 31 and host system 32 between the plurality of game devices 2a-2d.
200 Citations
13 Claims
-
1. A communicative game system comprising a network formed by mutually connecting a plurality of game devices, whereby a plurality of players play a game individually, by means of communications media, wherein said plurality of game devices respectively comprise:
-
transferring means for receiving data transferred over said network and transferring the received data and data generated by the game device onto said network; and
access means for accessing said received data;
whereinthe data is transmitted and received by conducting communications according to a broadcast system between said plurality of game devices by means of said transferring means and said access means; and
wherein the data transferred over said network comprises a frame data packet generated by implementation of the game in each of said game devices;
a sound data packet relating to the voice of the player playing the game at each of said game devices; and
a video packet relating to an image of the player playing the game at each of said game devices.- View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
-
Specification