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Method for efficient handling of texture cache misses by recirculation

  • US 6,259,460 B1
  • Filed: 03/26/1998
  • Issued: 07/10/2001
  • Est. Priority Date: 03/26/1998
  • Status: Expired due to Term
First Claim
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1. A method for continuous operation of a graphics pipeline, comprising:

  • continuing partially-formed pixels in the graphics pipeline upon a texture cache fault; and

    recirculating in the graphics pipeline the partially-formed pixels to be again serviced by the texture cache.

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