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High precision texture wrapping method and device

  • US 6,275,235 B1
  • Filed: 12/21/1998
  • Issued: 08/14/2001
  • Est. Priority Date: 12/21/1998
  • Status: Expired due to Term
First Claim
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1. In a computer graphics system, a method for generating texture coordinates for a selected pixel within a triangle for a texture wrapping operation, the triangle having a plurality of vertices, the selected pixel being defined within the triangle by a plurality of barycentric coordinates, the method comprising:

  • receiving a set of texture coordinates for each of the vertices of the triangle;

    receiving a plurality of barycentric coordinates associated with the selected pixel;

    determining a plurality of barycentric coefficients for the selected pixel from the texture coordinates of the vertices of the triangle, the barycentric coefficients being optimized to obtain a specified degree of precision, the specified degree of precision being adapted to distinguish between neighboring texture coordinates; and

    computing the texture coordinates based on the barycentric coefficients and the barycentric coordinates, wherein the texture coordinates are substantially distinct from neighboring texture coordinates.

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