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Compiler design using object technology with cross platform capability

  • US 6,305,009 B1
  • Filed: 12/03/1998
  • Issued: 10/16/2001
  • Est. Priority Date: 12/05/1997
  • Status: Expired due to Fees
First Claim
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1. A method of compiling source code into objects for subsequent execution using an object execution engine, comprising:

  • parsing statements of a computer program'"'"'s source code;

    converting each of the parsed statements into one or more pre-defined, persistent instruction objects, each of which has at least one virtual function that permits the instruction object to be executed by the object execution engine so as to carry out one or more machine language instructions;

    ordering the instruction objects to thereby generate a sequence of the instruction objects; and

    storing the instruction objects on non-volatile storage.

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