Communicative game system
First Claim
1. A communicative game system comprising a network formed by mutually connecting a plurality of game devices, whereby a plurality of players play a game individually by means of communications media, wherein said plurality of game devices respectively comprise:
- camera means for capturing an image of the individual player at the game device;
transferring means for receiving an image transferred over the network and transferring the received image and the image generated by the game device onto the network;
processing means for processing the received image and the image generated by the game device; and
display means for displaying the processed images;
wherein the images, corresponding to a specific moment during the game, are displayed adjacent to each other and in a ranking order.
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Accused Products
Abstract
By enabling exchange of information relating to players, apart from game data, “communication” between the players is increased, and the sense of rivalry and level of interest generated by a game are raised. The communication game system 1 forms a network comprising a plurality of game devices 2a-2d connected mutually by communication media 3. The plurality of game devices 2a-2d respectively comprise a communications system 31 for receiving data transferred over the network and transferring the received data and data generated by the home game device onto the network, and a host system 32 for accessing the received data. By this means, data comprising a game packet, sound packet and video packet can be transmitted by conducting broadcast communications based on the communications system 31 and host system 32 between the plurality of game devices 2a-2d.
120 Citations
3 Claims
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1. A communicative game system comprising a network formed by mutually connecting a plurality of game devices, whereby a plurality of players play a game individually by means of communications media, wherein said plurality of game devices respectively comprise:
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camera means for capturing an image of the individual player at the game device;
transferring means for receiving an image transferred over the network and transferring the received image and the image generated by the game device onto the network;
processing means for processing the received image and the image generated by the game device; and
display means for displaying the processed images;
whereinthe images, corresponding to a specific moment during the game, are displayed adjacent to each other and in a ranking order.
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2. A communicative game system comprising a network formed by mutually connecting a plurality of game devices, whereby a plurality of players play a game individually by means of communications media, wherein said each game device comprises:
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camera means for capturing an image of the individual player at the game device;
sound generating means for generating sound data corresponding to an instrument allocated to the game device;
transferring means for receiving an image and sound data transferred over the network and transferring the received image, received sound data, the image captured at the game device, and the sound data generated by the game device onto the network;
processing means for processing the received image and the image generated by the game device;
a synthesizing means for synthesizing the received sound data and the sound data generated by the game device;
display means for displaying the processed images as performers in a band; and
speaker means for outputting synthesized sound data.
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3. A communicative game system comprising a network formed by mutually connecting a plurality of game devices, whereby a plurality of players play a game individually by means of communication media, wherein each game device comprises:
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camera means for capturing an image of the individual player at the game device;
transferring means for receiving an image transferred over the network and transferring the received image and the image generated by the game device onto the network;
processing means for processing the received image and the image generated by the game device; and
display means for displaying the processed images in a display position corresponding to a character operated by the player at a corresponding game device.
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Specification