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Method for sorting 3D object geometry among image chunks for rendering in a layered graphics rendering system

  • US 6,326,964 B1
  • Filed: 11/06/1998
  • Issued: 12/04/2001
  • Est. Priority Date: 08/04/1995
  • Status: Expired due to Term
First Claim
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1. A method of dividing object geometry of a scene into chunks comprising:

  • maintaining bounding volumes for objects in the scene;

    projecting the bounding boxes into a 2D view space to determine 2D bounding boxes for the objects, where the 2D bounding boxes are not aligned to screen coordinates of a display device;

    sub-dividing the 2D bounding boxes into chunks, where the chunks are 2D arrays of image sample coordinates that are not aligned to screen coordinates; and

    determining how the object geometry enclosed in the bounding boxes overlaps the chunks of corresponding 2D bounding volumes to produce a list of geometric primitives that overlap corresponding chunks.

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