System and method for generating an animatable character
First Claim
1. A method for generating a character in a computer system comprising:
- constructing a skeleton of a predetermined object; and
superimposing the skeleton with a digital image wherein the digital image includes the predetermined object.
7 Assignments
0 Petitions
Accused Products
Abstract
A system and method are disclosed for generating an animatable object. A skeleton of the desired character is constructed by the user utilizing various predetermined components. These predetermined components include a various selection of rods and joints. The rods are static components which remain rigid during motion, while the various joints are moveable components. A static digitized image, for example, an image of the user, is utilized and a constructed skeleton is superimposed onto it. The desired object, such as the image of the user, can then be extracted from the background of the digital image and the resulting personal character can then be animated, for instance by selecting and dragging one of the hands with a mouse.
406 Citations
29 Claims
-
1. A method for generating a character in a computer system comprising:
-
constructing a skeleton of a predetermined object; and
superimposing the skeleton with a digital image wherein the digital image includes the predetermined object. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
-
-
11. A method for animating an object in a computer system comprising:
-
transmitting data related to a generation of the object, wherein the data related to the generation of the object is no longer transmitted once the object is generated; and
transmitting data related to an animation of the object. - View Dependent Claims (12, 13)
-
-
14. A system for generating a character in a computer system comprising:
-
means for constructing a skeleton of a predetermined object; and
means for superimposing the skeleton with a digital image wherein the digital image includes the predetermined object. - View Dependent Claims (15, 16, 17, 18, 19, 20)
-
-
21. A system for animating an object in a computer system comprising:
-
means for transmitting data related to a generation of the object, wherein the data related to the generation of the object is no longer transmitted once the object is generated; and
means for transmitting data related to an animation of the object. - View Dependent Claims (22, 23)
-
-
24. A method for compressing video data comprising:
-
developing an initial representation from an initial image of a known object;
comparing a current image of said known object with said initial representation; and
developing a description of a position change of said known object between said current image and said initial representation. - View Dependent Claims (25, 26, 27, 28, 29)
-
Specification