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Universal game engine for a game network and method therefor

  • US 6,428,413 B1
  • Filed: 08/31/1998
  • Issued: 08/06/2002
  • Est. Priority Date: 12/19/1994
  • Status: Expired due to Term
First Claim
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1. A self-contained system for implementing games of diverse multiple types, each for a plurality of players, each of the games having a deterministic component, a rule-based component for interacting with player actions, and a random component;

  • said system comprising;

    a plurality of player interface units, each of said plurality of player interface units generating at least one player record of information indicating player-initiated events;

    a gaming engine for implementing game rules in response to the at least one player record of information, said gaming engine generating random numbers required by the game rules;

    a player network interface circuit coupled to communicate with each player interface unit;

    a server network interface circuit coupled to communicate with the gaming engine; and

    a network coupled to the player network interface circuit and the server network interface circuit.

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  • 6 Assignments
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