Apparatus and method for displaying three-dimensional polygons
First Claim
1. A three-dimensional polygon display apparatus using progressive polygon data for forming a polygon mesh of a three-dimensional character, comprising:
- a visual quality determining part for determining visual quality, that is defined by an average area represented by one polygon on a display screen and indicates picture quality perceived by a user;
an optimum polygon number calculating part for calculating a number of polygons, that can be allocated to the three-dimensional character while maintaining the determined visual quality as a constant, as an optimum number of polygons; and
a polygon number adjusting part for adjusting a progressive polygon level so that a number of polygons of the three-dimensional character is not less than the calculated optimum number of polygons and is a smallest number of polygons to which the number of polygons can be reduced.
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Accused Products
Abstract
A polygon rendering capability detecting part detects the rendering capability of the equipment used so as to calculate the total number of polygons Nap that can be allocated in one frame. A visual quality determining part determines an average area Sp represented by one polygon on a display screen as visual quality, and an optimum polygon number calculating part calculates the optimum number of polygons Np that can be allocated based on the size of a three-dimensional character projected on the display screen while maintaining the visual quality Sp constant. A polygon number adjusting part lowers the progressive polygon level of the three-dimensional character so that the number of polygons of the three-dimensional character is not less than the calculated optimum number of polygons and is the smallest number of polygons to which the number of polygons can be reduced. When the three-dimensional character moves and the Z value is changed, Np is updated so that Sp becomes constant.
23 Citations
14 Claims
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1. A three-dimensional polygon display apparatus using progressive polygon data for forming a polygon mesh of a three-dimensional character, comprising:
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a visual quality determining part for determining visual quality, that is defined by an average area represented by one polygon on a display screen and indicates picture quality perceived by a user;
an optimum polygon number calculating part for calculating a number of polygons, that can be allocated to the three-dimensional character while maintaining the determined visual quality as a constant, as an optimum number of polygons; and
a polygon number adjusting part for adjusting a progressive polygon level so that a number of polygons of the three-dimensional character is not less than the calculated optimum number of polygons and is a smallest number of polygons to which the number of polygons can be reduced. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A method for displaying three-dimensional polygons using progressive polygon data for forming a polygon mesh of a three-dimensional character, comprising:
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a visual quality determining step of determining visual quality, that is defined by an average area represented by one polygon on a display screen and indicates picture quality perceived by a user;
an optimum polygon number calculating step of calculating a number of polygons that can be allocated to the three-dimensional character while maintaining the determined visual quality as a constant, as an optimum number of polygons; and
a polygon number adjusting step of adjusting a progressive polygon level so that a number of polygons of the three-dimensional character is not less than the calculated optimum number of polygons and is a smallest number of polygons to which the number of polygons can be reduced. - View Dependent Claims (10, 11, 12, 13)
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14. A computer-readable recording medium storing a program for realizing a three-dimensional polygon display apparatus using progressive polygon data for forming a polygon mesh of a three-dimensional character in accordance with display resolution, comprising:
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a visual quality determining step of determining visual quality that is defined by an average area represented by one polygon on a display screen and indicates picture quality perceived by a user;
an optimum polygon number calculating step of calculating a number of polygons, that can be allocated to the three-dimensional character while maintaining the determined visual quality as a constant, as an optimum number of polygons; and
a polygon number adjusting step of adjusting a progressive polygon level so that a number of polygons of the three-dimensional character is not less than the calculated optimum number of polygons and is a smallest number of polygons to which the number of polygons can be reduced.
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Specification