Game system and information storage medium
First Claim
Patent Images
1. A game system, comprising:
- a mounting member which a player mounts and maneuvers to perform a game operation;
a detector detecting a forward lean position of the player based at least on the player'"'"'s maneuvering of the mounting member;
a processor carrying out game computation according to operation information supplied by the player, the operation information including information indicative of the forward lean position of the player; and
means for carrying out game processing to create at least one of a game image and a game sound according to a computation result.
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Accused Products
Abstract
A game system for providing players with a higher sense of presence, a virtual reality environment and real-life simulations. A forward lean position of a player is detected by a forward lean position detector to carry out game computation to control a moving object on a screen according to operation information supplied by the player, including information indicative of the detected forward lean position. A force to rotate the moving object, a speed of the moving object and a motion of a cartoon character on the screen are controlled according to the forward lean position information. An information storage medium applicable to such a game system is also provided.
107 Citations
30 Claims
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1. A game system, comprising:
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a mounting member which a player mounts and maneuvers to perform a game operation;
a detector detecting a forward lean position of the player based at least on the player'"'"'s maneuvering of the mounting member;
a processor carrying out game computation according to operation information supplied by the player, the operation information including information indicative of the forward lean position of the player; and
means for carrying out game processing to create at least one of a game image and a game sound according to a computation result. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A game system, comprising:
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a mounting member which a player mounts and maneuvers to perform a game operation;
a detector detecting a distance from the player based at least on the player'"'"'s maneuvering of the mounting member;
a processor carrying out game computation according to operation information supplied by the player, the operation information including information indicative of the distance from the player; and
means for carrying out game processing to create at least one of a game image and a game sound according to a computation result.
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9. A storage medium storing information readable by a computer, the storage medium, comprising:
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information for use in game computation according to operation information supplied by a player mounting on a mounting member and maneuvering the mounting member, the operation information including information indicative of a forward lean position of the player detected by a detector detecting the forward lean position of the player based at least on the player'"'"'s maneuvering of the mounting member; and
information for use in carrying out game processing to create at least one of a game image and a game sound according to a computation result.
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10. A storage medium storing information readable by a computer, the storage medium, comprising:
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information for use in game computation according to operation information supplied by a player mounting on a mounting member and maneuvering the mounting member, the operation information including information indicative of a distance from the player detected by a detector detecting the distance from the player based at least on the player'"'"'s maneuvering of the mounting member; and
information for use in carrying out game processing to create at least one of a game image and a game sound according to a computation result.
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11. A game system, comprising:
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a control device operated by a player;
a mounting member which the player mounts and maneuvers to perform a game operation;
a detector adapted to detect a forward lean position of the player to produce data indicative of the forward lean position of the player as position data based at least on the player'"'"'s maneuvering of the mounting member; and
a processor connected to said control device and said detector, said processor being configured to carry out game computation to provide at least one of game scenery graphics and sounds in response to data supplied by the player through said control device and the position data supplied from said detector. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23)
a display disposed in a field of view of the player to display the game scenery graphics thereon, the game scenery graphics including an object space having a moving object therein and a motion of the moving object being associated with a motion of the player.
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16. A game system as claimed in claim 15, wherein the moving object is controlled according to the position data.
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17. A game system as claimed in claim 15, wherein a force to rotate the moving object is controlled according to the position data.
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18. A game system as claimed in claim 15, wherein a speed of the moving object is controlled according to the position data.
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19. A game system as claimed in claim 18, wherein the speed of the moving object is controlled by changing an air resistance coefficient for the moving object.
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20. A game system as claimed in claim 15, wherein the motion of the moving object is controlled according to the position data.
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21. A game system as claimed in claim 15, wherein an accelerating force on the moving object is controlled according to the position data that is obtained at the beginning of a movement of the moving object.
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22. A game system as claimed in claim 15, wherein a force acting on the moving object is divided into a force component contributing to a rotation of the moving object and a force component contributing to a translation motion thereof.
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23. A game system as claimed in claim 11, wherein said processor comprises:
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rotation force controlling means for controlling a force to rotate a moving object;
speed controlling means for controlling a speed of the moving object;
motion controlling means for controlling a motion of the moving object; and
accelerating force controlling means for controlling an accelerating force on the moving object.
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24. A game system, comprising:
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a control device operated by a player;
a mounting member which the player mounts and maneuvers to perform a game operation;
a detector adapted to detect a forward lean position of the player to produce data indicative of the forward lean position of the player as a position data based at least on the player'"'"'s maneuvering of the mounting member;
a processor connected to said control device and said detector, said processor being configured to carry out game computation to provide at least one of game scenery graphics and sounds in response to data supplied by the player through said control device and the data supplied from said detector; and
a display disposed in a field of view of the player to display the game scenery graphics thereon, the game scenery graphics including an object space having a moving object therein and a motion of the moving object being associated with a motion of the player, and wherein said processor comprises;
rotation force controlling means for controlling a force to rotate the moving object;
speed controlling means for controlling a speed of the moving object;
motion controlling means for controlling a motion of the moving object; and
accelerating force controlling means for controlling an accelerating force on the moving object. - View Dependent Claims (25, 26, 27, 28, 29, 30)
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Specification