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Game progression control method, computer-readable recording medium, and game apparatus

  • US 6,656,051 B2
  • Filed: 03/28/2000
  • Issued: 12/02/2003
  • Est. Priority Date: 09/30/1999
  • Status: Expired due to Term
First Claim
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1. A game control progression method for a video game having a world map and a plurality of field maps that are correlated with positions within the world map, comprising:

  • placing items on the world map in which a player character can be moved, in response to operation input;

    storing positional information indicating the position where each item was positioned within said world map each time one of the items is positioned; and

    determining lands, each having a field map in which the player character can move and fight, based upon the positional information and the placed items.

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