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Personality generator for conversational systems

  • US 6,658,388 B1
  • Filed: 09/10/1999
  • Issued: 12/02/2003
  • Est. Priority Date: 09/10/1999
  • Status: Expired due to Fees
First Claim
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1. A method for providing a personality for a conversational system, comprising the steps of:

  • providing a personality comprising a plurality of attributes for determining a behavior of the conversational system, wherein the attributes comprise attributes for specifying one or more emotions associated with the personality, wherein the emotions comprise one of a growing emotion, a dissipating emotion and both;

    presenting a command to the conversational system for execution; and

    responding to the command by employing the plurality of attributes such that the user experiences an interface with human characteristics, wherein an emotional level of a growing emotion increases as a function of time and decreases upon user stimuli and wherein an emotional level of a dissipating emotion decreases as a function of time and increases upon user stimuli.

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