Personality generator for conversational systems
First Claim
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1. A method for providing a personality for a conversational system, comprising the steps of:
- providing a personality comprising a plurality of attributes for determining a behavior of the conversational system, wherein the attributes comprise attributes for specifying one or more emotions associated with the personality, wherein the emotions comprise one of a growing emotion, a dissipating emotion and both;
presenting a command to the conversational system for execution; and
responding to the command by employing the plurality of attributes such that the user experiences an interface with human characteristics, wherein an emotional level of a growing emotion increases as a function of time and decreases upon user stimuli and wherein an emotional level of a dissipating emotion decreases as a function of time and increases upon user stimuli.
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Abstract
A method for providing a personality for a conversational system includes providing a plurality of attributes for determining a behavior of the conversational system. When a command is presented to the conversational system for execution, the command is responded to by employing the plurality of attributes such that the user experiences an interface with human characteristics.
172 Citations
23 Claims
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1. A method for providing a personality for a conversational system, comprising the steps of:
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providing a personality comprising a plurality of attributes for determining a behavior of the conversational system, wherein the attributes comprise attributes for specifying one or more emotions associated with the personality, wherein the emotions comprise one of a growing emotion, a dissipating emotion and both;
presenting a command to the conversational system for execution; and
responding to the command by employing the plurality of attributes such that the user experiences an interface with human characteristics, wherein an emotional level of a growing emotion increases as a function of time and decreases upon user stimuli and wherein an emotional level of a dissipating emotion decreases as a function of time and increases upon user stimuli. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
activating an emotion when a corresponding emotional level reaches a threshold; and
resetting the emotional level to predetermined initial level.
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11. A program storage device readable by machine, tangibly embodying a program of instructions executable by the machine to perform method steps for providing a personality for a conversational system, the method steps comprising:
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providing a personality comprising a plurality of attributes for determining a behavior of the conversational system, wherein the attributes comprise attributes for specifying one or more emotions associated with the personality, wherein the emotions comprise one of a growing emotion, a dissipating emotion and both;
presenting a command to the conversational system for execution; and
responding to the command by employing the plurality of attributes such that the user experiences an interface with human characteristics, wherein an emotional level of a growing emotion increases as a function of time and decreases upon user stimuli and wherein an emotional level of a dissipating emotion decreases as a function of time and increases upon user stimuli. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20, 21)
activating an emotion when a corresponding emotional level reaches a threshold; and
resetting the emotional level to predetermined initial level.
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22. A program storage device readable by machine, tangibly embodying a program of instructions executable by the machine to perform method steps for providing a conversational user interface with personality, the method steps comprising:
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executing an application comprising a personality, the personality comprising a plurality of attributes for specifying a behavior of the conversational user interface, the attributes comprising attributes for specifying one or more emotions associated with the personality, wherein the emotions comprise one of a growing emotion, a dissipating emotion and both; and
responding to user commands by employing the plurality of attributes such that the user experiences a user interface with human characteristics, wherein an emotional level of a growing emotion increases as a function of time and decreases upon user stimuli and wherein an emotional level of a dissipating emotion decreases as a function of time and increases upon user stimuli. - View Dependent Claims (23)
activating an emotion when a corresponding emotional level reaches a threshold; and
resetting the emotional level to predetermined initial level.
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Specification