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Video game system for capturing images and applying the captured images to animated game play characters

  • US 6,677,967 B2
  • Filed: 02/21/2001
  • Issued: 01/13/2004
  • Est. Priority Date: 11/20/1997
  • Status: Expired due to Term
First Claim
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1. In a software-controlled home video game machine system specifically designed for interactive 3D video game play, including 3D animated graphics and associated sound generation, said home video game machine system including a user-operable hand-held controller having a housing and a joystick provided thereon communicating with (i) a main processor, (ii) a 3D graphics coprocessor connected to the main processor for providing at least polygon coordinate transformation and light source processing, and (iii) at least one memory including a frame buffer communicating with the 3D graphics coprocessor, said at least one memory storing plural polygon coordinates defining surfaces of 3D animated video game characters, the home video game machine system playing interactive games based on software loaded therein, a method for allowing a video game player to create animated 3D images from captured 2D image data and interact with the animated 3D images to provide interactive game play, comprising:

  • (a) providing a captured 2D color image to the home video game machine system for storage into said at least one memory;

    (b) allowing the video game player to select a portion of the captured 2D color image by operating the user-operable hand-held controller of the home video game machine system, the selected portion being at least temporarily stored in said at least one memory communicating with the 3D graphics coprocessor of the home video game machine system;

    (c) processing, with at least one of the home video game machine system main processor or the home video game machine system 3D graphics coprocessor, the selected 2D color image portion to convert the selected 2D color image portion into a color texture;

    (d) texture mapping, using the home video game machine system 3D graphics coprocessor, the color texture obtained from the processed selected 2D color image portion onto a predefined surface of a 3D video game character defined by plural polygon coordinates stored in the at least one memory communicating with the 3D graphics coprocessor; and

    (e) animating and displaying, using at least the main processor and 3D graphics coprocessor, the 3D video game character having the applied color texture to provide interactive video game play in response to manipulation of the user-operable hand-held controller.

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