Method and apparatus for remote game device with failure fallback and restoration
First Claim
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1. A method for operating a remote game device to play a game in a gaming hall, the method comprising:
- listening for game state messages broadcast from at least one transmitter located in a gaming hall; and
transitioning from an automatic mode to a manual mode if a game state message having sufficient signal strength is not received from the transmitter.
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Abstract
Methods of administering a game in a wireless embodiment utilizing failure fallback and recovery between automatic and manual modes is disclosed. In one embodiment, a remote game device listens for a game state message and verifies the presence and signal strength of a game state message. If the signal strength is weak or there is no signal, the remote game device transitions to a manual mode to allow a user to manually update game state and continue play in an uninterrupted manner. Once signals of sufficient strength are received, the remote game device transitions from the manual mode to an automatic mode.
119 Citations
120 Claims
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1. A method for operating a remote game device to play a game in a gaming hall, the method comprising:
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listening for game state messages broadcast from at least one transmitter located in a gaming hall; and
transitioning from an automatic mode to a manual mode if a game state message having sufficient signal strength is not received from the transmitter. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30)
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31. A method for operating a remote game device to play a game in a gaming hall, the method comprising:
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listening for game state messages broadcast from at least one transmitter located in a gaming hall;
checking to see if a timeout occurred if a message having sufficient signal strength has not been received; and
transitioning from an automatic mode to a manual mode if a game state message having sufficient signal strength is not received from the transmitter and a timeout has occurred. - View Dependent Claims (32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60)
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61. A method for operating a remote game device to play a game in a gaming hall, the method comprising:
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listening for game state messages broadcast from at least one transmitter located in a gaming hall;
checking to see if a message having sufficient signal strength has been received; and
transitioning from a manual mode to an automatic mode if a game state message having sufficient signal strength is received from the transmitter. - View Dependent Claims (62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90)
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91. A method for operating a remote game device to play a game in a gaming hall, the method comprising:
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listening for game state messages broadcast from at least one transmitter located in a gaming hall;
if a message having sufficient signal strength has not been received;
checking to see if a timeout has occurred;
if a timeout has occurred, and the remote game device is in an automatic mode, transitioning the remote game device to a manual mode; and
if a message having sufficient signal strength has been received;
checking to see if the remote game device is in manual mode;
transitioning the remote game device from manual mode to automatic mode. - View Dependent Claims (92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120)
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Specification