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Networked search and tracking games

  • US 6,769,990 B2
  • Filed: 12/21/2000
  • Issued: 08/03/2004
  • Est. Priority Date: 02/06/1998
  • Status: Expired due to Fees
First Claim
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1. A method of tracking a user of an Internet-based search and tracking game executing on a user computer, the user navigating between a game site on first server and a plurality of target sites on other servers, comprising:

  • providing clue information by the first server regarding at least one of the plurality of target sites to the user computer at a start time;

    connecting the user computer to the at least one of the plurality of target sites, the at least one of the plurality of target sites including a plurality of target locations;

    receiving answer information responsive to the clue information;

    recording an answer time upon receipt of the answer information;

    comparing the answer information to a predetermined answer key;

    subtracting points associated with the user if the answer information does not match the predetermined answer key and increasing points associated with the user if the answer information matches the predetermined answer key; and

    wherein the points subtracted if the answer information does not match the predetermined answer key is based on a difference between the answer time and the start time.

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