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Method for occlusion of movable objects and people in augmented reality scenes

  • US 6,822,648 B2
  • Filed: 04/16/2002
  • Issued: 11/23/2004
  • Est. Priority Date: 04/17/2001
  • Status: Expired due to Fees
First Claim
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1. A method of occluding virtual objects with a real world human in augmented reality comprising:

  • a. Creating a set of three orthogonal planes that are texture-mapped with soft texture edges representing a user'"'"'s head;

    b. Creating a set of three orthogonal planes that are texture-mapped with soft texture edges representing a user'"'"'s torso;

    c. Positioning and orienting the set of three orthogonal planes representing the user'"'"'s head using motion tracker data;

    d. Positioning and orienting the set of three orthogonal planes representing the user'"'"'s torso relative to the set of three orthogonal planes representing the user'"'"'s head;

    e. Displaying the two sets of three orthogonal planes each representing the user'"'"'s head and torso in real-time 3-D to correspond to the location of a real person; and

    f. Mixing the resulting image with a live image of a real person.

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