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Network game system, network game device, network game method and readable storage medium storing network game program

  • US 6,855,057 B2
  • Filed: 03/29/2001
  • Issued: 02/15/2005
  • Est. Priority Date: 03/31/2000
  • Status: Expired due to Fees
First Claim
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1. A network game device, which is a server side game device for performing game processing on the basis of received data, said network game device comprising:

  • transmitting and receiving means for transmitting and receiving game data, via a network, to and from an input device provided with a monitor and an operating member;

    said transmitting and receiving means transmitting all entered data from the input device to the server without intended delay;

    game development processing means for performing game processing in response to all entered input data during a game;

    means for creating prescribed data corresponding to game results;

    wherein said transmitting and receiving means transmits said created prescribed data to said input device, via the network; and

    clock means for monitoring passage of real time, wherein said transmitting and receiving means delays transmission of the prescribed data until a passage of a predetermined time period from a time of termination of access of the input device to the network after completion of the game and performs transmission via the network of the prescribed data in response to the passage of the predetermined time period.

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