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Electronic game system

  • US 6,884,172 B1
  • Filed: 10/25/2001
  • Issued: 04/26/2005
  • Est. Priority Date: 10/25/2000
  • Status: Expired due to Term
First Claim
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1. A method of playing a game on a server by a user on multiple client devices, the game containing a persistent game world, comprising:

  • establishing a game state on a game engine running on the server, wherein the game engine includes a protocol handler that supports multiple content protocols simultaneously and facilitates communication between the multiple client devices and the game engine;

    disconnecting from the game on the server at a time when the user is at a particular state of the game, wherein the disconnection ends a first session, wherein the first session is played on a first client device having a first device type, and wherein the first client device and the game engine communicate using a first protocol;

    reconnecting to the game at a later time;

    transmitting identifying information to the server; and

    playing the game in a second session, wherein the state of the game at the beginning of the second session is based on the state of the game at the end of the first session, wherein the second session is played on a second client device having a second device type, and wherein the second client device and the server communicate using a second protocol that is distinct from the first.

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